Original 4:3
Settings → Video → Image fit → Original 4:3. The game's own 4:3 picture,
filling the height of your screen with black bars only at the sides. Nothing is
stretched or zoomed.
Crash 2 leaves a strip of empty black lines at the top and bottom of its
picture. Original 4:3 trims exactly those, so there are no bars above or below.
- It is also in the Home menu, under Image fit.
- The Authentic preset now uses it.
- Picking it sets the Gameplay aspect to 4:3. Choosing a wider aspect later
switches Image fit back to Letterbox.
A new Home menu
- The game stays in view. The menu is a card in the middle of the screen,
over the dimmed game, instead of covering the whole window.- Post-processing and Window mode changes show behind it as you make them.
- Gameplay aspect and Image fit apply when you resume, and the menu says so.
- Sharp at any size. The text is scaled in whole steps, so it no longer
goes wide and blurry on a widescreen. - Grouped: Game, Display, Assists and System, with the same names the
launcher uses. - A line under the list explains whichever option is selected.
- The mouse hovers and clicks on the right row wherever the menu sits.
- Restart and Quit ask you to press again. Only the row you pressed turns
red now.
A tidier launcher
- Easier to read. Checkboxes are easier to see and small text is easier to
read. Settings no longer look striped. - Presets show only on the Video page, and wrap in a narrow window instead
of being cut off. - Sliders. Post-processing sliders mark their default value. Double-click
one to reset it. - Controls fit. Number fields are a sensible width, and long drop-downs
fit a narrow window. - Setup shows which disc the game was built from.
- Saves. Empty slots no longer offer Play or Delete.
- Input warns when one key is set for two game buttons.
- Mods have plainer descriptions, and on/off options are checkboxes.
60 FPS
- Air Crash. Stepping on the skull platform with 60 FPS on no longer sends
the camera back to the start of the level.
Legal
An unofficial, non-commercial fan project. Not affiliated with, authorised or
endorsed by Activision, Naughty Dog or Sony Interactive Entertainment. Crash
Bandicoot is a trademark of Activision Publishing, Inc.
No game code, artwork, audio or disc data is distributed. You provide your own
disc image and the game is built locally from it.
Licences are in LICENSES\:
- psxrecomp, the recompiler and runtime — PolyForm Noncommercial 1.0.0.
Free to use and share for any non-commercial purpose. Selling it, or
bundling it with anything commercial, is not permitted. - OpenBIOS (PCSX-Redux) — MIT. Included, so no PlayStation BIOS is needed.
- SDL3 — zlib.
- Qt / PySide6 — LGPL v3, shipped as replaceable files.
- The bundled toolchain — LLVM/clang under Apache 2.0 with LLVM exceptions,
plus MinGW-w64, CMake, Ninja and Python. Notices inLICENSES\toolchain\.
Dumping a disc you own for personal use is permitted in some countries and not
in others. Check where you live.