github Zibri/VICE r45618
r45618 Windows

latest releases: r46089, r46089o, r46089u...
13 months ago

Changelog:

r45618 | compyx | 2025-04-01 14:25:05 +0000 (Tue, 01 Apr 2025) | 6 lines

FreeBSD: use custom mapper callback to fix Logitech F710 Y axis

For some bizarre reason the left thumbstick's Y axis is inverted on FreeBSD
14.2, so we use the custom mapper callback to set the 'invert' property of
its calibration data.

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r45617 | gpz | 2025-04-01 00:03:35 +0000 (Tue, 01 Apr 2025) | 1 line

WIP fix for #2113. Debug stuff is still enabled. Similar fixes must be applied to the other drives - and perhaps to PET and Plus4
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r45616 | empathicqubit | 2025-03-31 17:08:08 +0000 (Mon, 31 Mar 2025) | 1 line

Make sure menu_draw actually exists before drawing to the monitor in SDL2
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r45615 | compyx | 2025-03-31 16:46:12 +0000 (Mon, 31 Mar 2025) | 2 lines

Nuke trailing whitespace from orbit

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r45614 | compyx | 2025-03-31 16:34:58 +0000 (Mon, 31 Mar 2025) | 25 lines

Merge branch compyx/joymap-001 into trunk

This is the first step towards proper joystick mapping and calibration in the
Gtk3 UI (and future UIs):

* Reorganize data structures: mappings now are members of axis, button and hat
  objects, and a joystick device is a collection of axes, buttons and hats.
  Also add calibration data as members of the axis and button objects.
* Move responsibilities from the drivers to common code: the drivers pass raw
  axis and button values to the common code and the common code decides what
  those values mean (applying calibration). Hats are a different beast: so
  currently the drivers need to decide which joystick directions their hat
  values translate to.
* Managing resources is done (mostly) in common code: joystick devices take
  ownership of axis, button and hat objects and the common code takes ownership
  of joystick devices. The drivers are responsible for allocating and freeing
  any arch-specific data, the rest is taken care of by the common code.
* Add additional information about host inputs in the data structures: for the
  UI we need names of the axes, buttons and hats, and to be able to identify
  the devices we need vendor and product IDs (so at a later point we can have
  per-device loading of mappings/calibration).
* Identify inputs by ID, rather than index: SDL may refer to inputs by index,
  but Linux evdev, Free/NetBSD HID and DirectInput do not. DirectInput and BSD
  drivers are new implementations and Linux evdev was already a recent addition.

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