Multithreading comes to PlayStation: more performance from stock clocks, no settings, no overclock.
- Automatic PS1 multithreading: emulation and presentation run in parallel. Bloody Roar II: ~51fps to a locked 60, zero underruns, at the stock 1.8 GHz ceiling.
- Self-healing: a crash falls back to serial and retries once; a second disables threading for that game.
- PS1 only: every other system stays on the proven serial path.
Copy MinUI.zip to the card root to update.