=== Unpack ===
- ADDED: List and unpack from Fairy Tale Busters APK file.
- FIXED: Crowbar Internal Error window opens when trying to Unpack a folder with nothing in it.
=== Decompile ===
- FIXED: "Use All In Compile" does not set "Folder and subfolders" input in Compile tab.
- FIXED: MDL v28, v30 - Missing QC $LOD info.
- FIXED: MDL v29 - Incorrect rotation of animations.
- FIXED: MDL v31 - Missing most of QC info.
- FIXED: MDL v32, v35, v36, v37 - Physics mesh vertex-normal values are NaN.
- FIXED: MDL v35 - Missing QC file $sequence walkframe options.
- FIXED: MDL v35 - Incorrect root-bone movement in animation SMD files.
- FIXED: MDL v44, v45, v46, v47 - DMX-related "dummy_eyelid" written incorrectly to QC file eyelid.
- FIXED: MDL v44, v45, v46, v47 - QC file $sequence addlayer and blendlayer options are not using correct values.
- FIXED: MDL v44, v45, v46, v47 - QC file ikrule options are not fully written.
- FIXED: MDL v44, v45, v46, v47, v48 - QC file $sequence ikrule usesequence missing for some cases.
- FIXED: MDL v44, v45, v46, v47, v48 - "Aim At" procedural bones are not decompiled.
- FIXED: MDL v44, v45, v46, v47, v49 - Root-bone rotation about up-axis is not decompiled.
- FIXED: MDL v44, v45, v46, v47, v48, v49 - Only writes first localhierarchy option in QC file for each $sequence or $animation.
- FIXED: MDL v44, v45, v46, v47, v48, v49 - Does not write $limitrotation lines in QC file.
- FIXED: MDL v44, v45, v46, v47, v48, v49 - Writes all vertices for a VTA file's defaultflex frame instead of just the bodygroup's vertices.
- FIXED: MDL v45 - Decompiled eyelid lines sometimes have incorrect frame indexes.
Example model that was fixed: Half-Life 2 "models\humans\group03\male_09.mdl" - FIXED: MDL v45, v46, v47 - Decompiled with $maxeyedeflection 90 when it should not be written.
- FIXED: MDL v45, v46, v47 - Decompiled without $LOD options: facial, nofacial, replacebone, replacematerial, removemodel, use_shadowlod_materials.
- FIXED: MDL v46, v47 - Some model meshes decompiled with incorrect orientation.
Example model that was fixed: Half-Life 2 "models\gunship.mdl" (several sequences)
Example model that was fixed: Half-Life 2 "models\buggy.mdl" (suspension sequence) - FIXED: MDL v46, v47 - Sequences in ANI file not decompiled.
Example model that was fixed: Half-Life 2 Episode 1 "models\blackout.mdl" - FIXED: MDL v49 - An "__illumPosition" attachment is written instead of $illumposition.
- FIXED: MDL v49 - Does not decompile ANI animations that use older animation storage method.
=== Publish ===
- UPDATED: Change publish of Garry's Mod workshop items to use SteamUGC system.
- FIXED: Typing path in Publish Content Folder or File textbox raises exception error.
=== About ===
- ADDED: "Fairy Tale Busters APK" to Unpacker line of toolset list.
- ADDED: "Mayhem" to Special Thanks section.