Updates:
- #1991: Improved log display for mod loader installation (by @MovTery)
- #1990: Removed update loader/install loader and overwrite installation features & added modify version feature (by @MovTery)
- #1994: Added in-game frame rate chart display mode (by @MovTery)
- #2027: Main interface now supports adding server cards & removed offline account restrictions (by @MovTery)
- #2045: Game requests the highest refresh rate tier at the same resolution, removing the 60fps lock on some devices (by @MovTery)
Refactors:
- #1984: Rewrote background glass blur using Modifier nodes and removed Haze dependency (by @MovTery)
- #1990: Refactored OptiFine installation method, added support for combined installation with Forge (by @MovTery)
- #2036: Corrected semantics of renderer configuration titles, properly display plugin configuration titles (by @youfeng11, @MovTery)
Changes:
- #1985: Adjusted version card content layout (by @MovTery)
- #2035: Adjusted styling of disabled mods in the mod management list (by @MovTery)
Fixes:
- #1984: GIF background stops playing when switching pages (by @MovTery)
- #1998: Fixed game input issues with control layout keys and input method character events (by @MovTery)
- #2005: Card toolbar promoted to an independent floating layer, fixing buttons not being clickable (by @MovTery)
- #1997: Fixed touchpad treating absolute surface coordinates as displacement, causing erratic camera movement in-game (by @MovTery)
- #2001: Modpack download failures no longer falsely reported as successful, restored batch retry for failed files (by @MovTery)
- #2010: Added missing LWJGL glfwGetWindowPos function (by @MovTery)
- #2024: Complete component libraries when installing OptiFine, fixing launch failure due to missing launchwrapper (by @MovTery)
- #2025: Possible crash when disabling SDL input method (by @MovTery)
- #2026: Downloader failure retry rolled back duplicate byte statistics, fixing progress exceeding task completion (by @MovTery)
- #2028: Crash caused by initial window size refresh on background thread during game launch (by @MovTery)
- #2029: Control layout quick text input not working on SDL side (by @MovTery)
- #2038: Version management ViewModels now follow the version object lifecycle (by @MovTery)
- #2041: Fixed TouchController proxy pointer not being released (by @MovTery)