github ZQuestClassic/ZQuestClassic nightly-2023-12-02
Nightly 2023-12-02

pre-release5 months ago

The following are the changes since nightly-2023-11-29:

Bug Fixes

Player

  • set volume correctly when music changes with only fading in or out 9274a675b
     

    For example, if the new music has a fade in frame duration of 0, and the old music has a fade out frame duration of >0, then the new music would incorrectly have its volume stuck at 0%.

  • menu bar unaligned with dropdown due to menu using int scaling f8222be89
  • Swim speeds not being saved to save file 2bbf51a02

Editor

Web

  • use zc-data.nyc3.digitaloceanspaces.com for now af524e98f
  • "Copy URL" in player now uses correct test params 8b5eaf56d
  • sync fs when writing save order txt file e006c07a7
  • quick save creation link working again 9e4c8a90f
     

    The quest gamedata field was inadvertently set to 0 because the save file was prematurely selected before being saved for the first time, which prevented anything in saves_do_first_time_stuff from sticking.

Documentation

  • document DrawTile '-777' rotation behavior 8bfb995e0

Refactors

Player

  • remove unused volume code in read_saves 244b8cad0

ZScript


The following are the changes since 2.55-alpha-120:

Expand changelog

Features

  • Allow disabling resizability of windows (setting in launcher only) 90085dd84

Editor

  • Add warnings to combo editor (can detect problems and warn you about them) 05188bddf

ZLauncher

  • set save folder 0269d0102
  • add options for window size, and cap max default window size 47b273d89
     

    [ZLAUNCH] window_width, window_height in zcl.cfg

    Cap max default size to 2x

Bug Fixes

  • prevent clock shifts from hanging the program b379a0ed9
     

    Allegro 5 doesn't use a monotonic clock that ignores suspended time, so day light saving shifts or even hibernating your computer can result in Allegro trying to do so much work to "catch up" that it hangs the program. See liballeg/allegro5#1511 for more.

  • shift key input no longer accidentally ignored c92f096a0
  • passive (non-button) items not respecting "Usable as a Bunny" flag 84d7f07e8
  • ZScript metadata fields cutting off at semicolons in strings ab92b22e7
  • 'box_out' popups sometimes appearing squished in the upper-left ced3bfb71

Player

  • Music not properly changing when using some warp types (ex. SCC warp) 0aef5384b
  • extra pushing allowed per screen 8a798d0dd
  • cheats menu being greyed out when it shouldn't be b24044c87
  • new respawn points not accounting for dmap offset d90410dcd
  • initialize fadevolume to avoid undefined behavior 437c27b25
     

    This fixes a bug where music would randomly be silent or extremely loud.

    Also, cap the volume used to play music to 255, to avoid ever playing it so loud again.

  • set volume correctly when music changes with only fading in or out 9274a675b
     

    For example, if the new music has a fade in frame duration of 0, and the old music has a fade out frame duration of >0, then the new music would incorrectly have its volume stuck at 0%.

  • menu bar unaligned with dropdown due to menu using int scaling f8222be89
  • Swim speeds not being saved to save file 2bbf51a02

Editor

  • prevent flickering for minimap tooltip 69948f334
  • Tile editor checkboxes not clicking 983a17add
  • disable unpack cache to fix tile rotate/flip fed7b7732
  • tile page rclick "insert", "delete" was swapped 0b9bad2a6
  • disabling tooltips works again 409abe1ff
  • item editor candle text goof 17852c009
  • 'Go' in warp dialogs not rebuilding transparency table d41040b13
  • fixed warp ring dialog 1f05880ab
  • wrong button focused in zscript compile dialog 41a07b400
  • tile editor bugginess 87cd522a9
  • Polish numpick dialog, fix new gui focusing f9852b3f6
  • Crash on changing map count 92c190255

ZScript

  • 'subscreenwidget->PerContainer' not working 9d7c222dc

Web

  • use zc-data.nyc3.digitaloceanspaces.com for now af524e98f
  • "Copy URL" in player now uses correct test params 8b5eaf56d
  • sync fs when writing save order txt file e006c07a7
  • quick save creation link working again 9e4c8a90f
     

    The quest gamedata field was inadvertently set to 0 because the save file was prematurely selected before being saved for the first time, which prevented anything in saves_do_first_time_stuff from sticking.

Documentation

  • add a couple missing subscreen widget script docs f55a272d0
  • document DrawTile '-777' rotation behavior 8bfb995e0

Build

Refactors

  • remove unused 'VSync' option (it didn't do anything) 74bbc05b7
  • key files d0864dc8d
     

    Now work from the folder the quest is in OR the exe is in, and saves to the folder the quest is in. Also cleaned up the code for handling reading key files.

Player

  • remove unused volume code in read_saves 244b8cad0

ZScript

Tests

  • save replay result file when starting replay 62165c822
  • suppress timeout check on frame 0 487351025
  • update 'triggers.zplay' 218609b0b
  • add '--output' option for zscript tests ae45b645f
  • fix zscript subfolder tests not running (and update) 0e35a067e
  • update errors_2_expected.txt ce9e615a7
  • filter out expired test builds in bisect_builds.py 2bdc2354a
  • prevent infinite loop when zplayer exits before first frame a56646b40

CI

Misc.

Player

  • show current frame count when recording and system menu is active 0f4e8a00c

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