github ZQuestClassic/ZQuestClassic 2.54-Alpha-11
Zelda Classic 2.54, Alpha 11

pre-release6 years ago

Added Game->LoadNPCData(), LoadMapData(), LoadComboData(), LoadSpriteData(), LoadScreenData() (unused) and LoadBitmapID(). LoadBitmapID() is so named, as it is used to load an internal bitmap ID to the pointer. This differs to LoadBitmap(), which would load a bitmap from a file.

Added 'npcdata' datatype. The user may now declare a type of npcdata in ZScript, and the declared pointer references NPCData-> functions, and more important, variables /t/b/a/ for the class.

Added 'spritedata' datatype. The user may now declare a type of spritedata in ZScript, and the declared pointer references SpriteData-> functions, and more important, variables /t/b/a/ for the class.

Added 'mapdata' datatype. The user may now declare a type of mapdata in ZScript, and the declared pointer references MapData-> functions, and more important, variables /t/b/a/ for the class.

Added 'combodata' datatype. The user may now declare a type of combodata in ZScript, and the declared pointer references ComboData-> functions, and more important, variables /t/b/a/ for the class.

Fixed SetScreenGuy, GetScreenGuy, SetScreenDoor, GetScreenDoor positions in ffscript.cpp switches.

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