github ZL154/AchievementBadges_for_Jellyfin v1.7.6
v1.7.6 - 'Loading...' fix + admin badge translations + rarity % chip

latest releases: v2.4.0, v2.3.1, v2.3.0...
5 months ago

What's fixed

⏳ Hero subtitle stuck on "Loading..."

loadAll's Promise.all had six unguarded fetches. Any one of them hitting a 429 (rate-limit) or 5xx rejected the whole Promise.all, so the .then that populates the subtitle, the stats boxes, and a dozen other panels never ran. Now every fetch has its own .catch with a safe default — the UI always finishes rendering.

🌍 Admin badge titles finally translate too

/admin/badge-catalog now accepts ?lang= and runs every definition through BadgeLocalizer. The admin page passes the user's saved language (from localStorage.achievementBadgesLang) automatically. French admin now sees "Premier contact", "Seigneur du Binge-watching", etc. in the Enable/disable grid.

📊 Rarity % chip on every badge card (new)

You asked for a percentage instead of a heatmap. Done. Each badge card shows a coloured chip with a groups icon + the % of users on your server who've unlocked that badge:

  • Green ≥ 50%
  • Amber 10–50%
  • Red < 10%

Fed by a new /badges/rarity-stats endpoint with a 5-minute in-memory cache, so it doesn't re-scan every profile on every page load. Fetched in parallel with the rest of loadAll — if the stats fetch fails, the chip just doesn't render, nothing else breaks.


MD5: FEA99E314FF86A053D939ABD36F26537

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