github ZDoom/gzdoom g4.7.1
GZDoom g4.7.1

latest releases: g4.13.2, g4.13.1, g4.13.0a...
3 years ago

Mainly a bugfix release addressing the following issues:

  • Fixed: SBar_DrawTextureRotated was missing the angle parameter
  • Compat patch for misplaced items in Hexen MAP08.
  • fixed some imprecisions in font luminosity calculation. This was still going through the palette which could result in off-by-one errors.
  • fixed palette initialization for single lump fonts (FON2 and BMF)
  • push sprite shadows a little back for distance sorting
  • avoid multiple Dehacked mappings to the same function to fix MBF21 lookup issues.
  • disallow changing the line spacing for option menus.
  • be a bit more aggressive with the GC when not running the game loop.
  • fixed memory leak in DShape2DBufferInfo.
  • allow "INDEXFON" as an alias for "INDEXFONT".
  • fixed A_Punch having a short attack range (take 2).
  • GLES: Fix texture MapBuffer and AllocateBuffer create client side memory.
  • Fix "out of memory" errors when the vulkan backend is asked to create zero byte sized buffers
  • resolved a VM abort upon morphing while the tome of power is active
  • fixed particle processing in the main thinker loop. This may not be guarded by the dynamic light flags, only the light ticking may.
  • fixed handling of states with the 'light' keyword.
  • Fixed broken V_BreakLines.
  • treat "materials" as a known folder name for eliminating root folders in Zips.

New Features:

  • widescreen assets for all officially supported games. This version adds Hacx, Harmony and Chex Quest.
  • Allow WorldUnloaded events to know the next map name (if any).
  • Allow map markers to scale relative to automap zoom.
  • Add cvars to control automap line alpha and thickness
  • PreTravelled virtual for player and inventory.
  • Allow customization of pause screen.
  • ReadThisMenu / MenuDelegate overriding.

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