github ZDoom/gzdoom g4.4.2
GZDoom g4.4.2

latest releases: g4.13.2, g4.13.1, g4.13.0a...
4 years ago
- fixed: Inventory items that are terminated by GoAwayAndDie must be removed from the blockmap and sector lists.
- added missing target check to A_RadiusDamageSelf.
- use a full ClearScreen when drawing fullscreen images.
- fix crash in nullptr access to DFrameBuffer object 'screen' if it is uninitialized
- add "restart" button to error pane in Windows
- add keyboard accelerator shortcuts to many Windows-specific dialogs
- fixed some issues with setup parts for ZScript in the wrong place.
- let blastradius work without an effect actor.
- fixed: AActor::GetModifiedDamage must account for the inventory items to get destroyed in its scripted subfunctions.
- fixed: FGameTexture's GlowHeight was not initialized.
- fixed: the attenuation flag wasn't passed to the shader if shadowmaps were disabled.
- fixed bad range check in shadowmap code.
- Fixed: check for bad sidedefs was not taking into account sidedef compression.
- backend update from Raze.
- fixed: The scale vector for detail maps was not passed to the shader.
- fixed: The flags for texture colorization were not passed to the backend.
- fixed: The scissor rectangle must be clipped to the upper left edge of the screen.
- fix missing terminator in vk_shader.cpp on #ifdef guarded line.
- made the new Build light mode operational

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