github ZDoom/gzdoom g4.13.1

15 hours ago

Full Changelog: g4.13.0...g4.13.1

Highlights

  • fixes a couple critical bugs introduced in 4.13.0
  • a couple of QOL improvements

Detailed Notes

  • Fix OpenGL shader to work with Apple's buggy GLSL compiler
  • Resolve compiler warning about deconstructor syntax
  • Added (SPF_)STRETCHPIXELS - for actors, makes rollsprites levelstretched, for particles, puts them back to the original stretch math as before, optional opt-in flag
  • enable console subsystem for Windows with runtime detection - compiling GZDoom as a console app now shows printf's in the terminal that launched it like in Linux and Mac OS.
  • allow getting checksum for current map
  • add null check for canvas
  • fov scales ortho
  • sector damage code reverted due to some critical bugs, feature will be in next release

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