- language update, now featuring Italian and Turkish
- fixed a few bad scaling values.
- Duke: do not call DukeActor's OnInitialize function for projectiles.
- Blood: display the charge meter for the dynamite also on the alternative HUD.
- Exhumed: don't pass uninitialized data to the sound engine.
- Duke: set clipdist default also for external bad guys.
- Duke: fixed pitch calculation for explosion sounds.
- Blood: fixed bad damage scaling in ConcussSprite
- Duke: apply default scale only to enemies defined in CON. This code does not apply to the Recon!
- added back WT's fireball's postHitEffect. This somehow got lost during scriptification.
- Duke: fixed scale default for non-ememies.
- Blood: Fix missing input bit in
GameInteface::reapplyInputBits()
. - Duke: Ensure hard landing check is done after pitch keys.