github ZDoom/Raze 1.1.1
Raze 1.1.1

latest releases: 1.10.2, 1.10.1, 1.10.0...
3 years ago

This is a bugfix release addressing the following issues:

  • Blood: fixed null pointer crash in actBurnSprite.

  • SW: Abort GetInput immediately if no valid sprite is attached to the given player. This could crash the game when starting a new level.

  • Skip the load screen if the level is started from the console to allow immediate use of level-dependent commands.

  • handle savegame loads like GZDoom. They are synchronized with the game loop and should not be initiated directly from the menu.

  • route savegame requests through the newwork, just like GZDoom does. Fixes savegame indexing issues

  • SW: fixed signed-ness issues with SOP-related angle checks.

  • SW: fixed ammo pickup amount.

  • SW: replaced some asserts with proper value checks. These asserts can actually be triggered by some maps with incorrect setups.

  • fixed error message spam when trying to load a non-existent voxel using .def.

  • Exhumed: Fixed weapon swaying intensity, introduced by e76f63e

  • take down the savegame loader's resources in proper order.

  • clear the sky flag off two more sectors in WT's "Skyline" map. This addresses a mapping error that glitches to varying degrees depending on the renderer.

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