github ZDoom/Raze 1.0.3
Raze 1.0.3

latest releases: 1.10.2, 1.10.1, 1.10.0...
3 years ago

This is a bugfix release addressing two serious regressions in 1.0.2 and a few other minor issues

  • SW: the intro's sound may not be paused when the menu opens.
  • delete the "New savegame" node before starting work on the savegame. This caused an off-by-one issue in the displayed list.
  • Exhumed: Make SB_CENTERVIEW work properly when cl_syncinput 1 is set.
  • RRRA: Fix bad vehicle speed clamp change from e79c6ba.
  • Exhumed: When returning to center after going up/down stairs etc (slope tilting), don't use the backend's aim/look up/down return to center code as it's slower.
  • RFS compatibility with GDX: The outermost path component can be left out.
  • allow specifying a .def file in GAMEINFO. This will be loaded on top of the regular .def files and not replace them.
  • fixed: the fullscreen color blends did not set their command's screenFade member. Since this remained 0, those blends lost their color.

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