github ZDoom/Raze 0.9.1_beta
Raze 0.9.1 beta

latest releases: 1.10.2, 1.10.1, 1.10.0...
3 years ago

This is a bugfix release which addresses the following:

  • Exhumed: refresh the status bar after loading a saved game.
  • added replay gain management (experimental)
  • change value range of module master volume in ZMusic.
  • sort the game selection list by definition order in grpinfo.txt.
  • allow game specific music names for all games supporting an Ogg-format CD audio soundtrack.
  • Exhumed: fixed uninitialized variables in Queen boss when reloading a savegame.
  • Blood: Fix bug when switching to another weapon from the spray while firing with primary fire won't switch to the new weapon. And telling Caleb not to put away his lighter if the spray is being switched to TNT.
  • Blood: Do not put away lighter after TNT is thrown if while throwing the weapon was switched already to spray.
  • Blood: Do not put away lighter if TNT was selected while throwing a spray can.
  • Blood: Fix next/prev weapon
  • fixed maphack loader.
  • re-added the fix for the inverted card reader in Twin Dragon's Map 10.
  • Blood: fixed typo in map loader that overwrote the floor y panning offset with its fractional part.
  • added autodetection support for the ProAsm version of Wanton Destruction.
  • added "swap mouse buttons" option to menu.
  • transitioned voxel rendering to use the backend's implementation.
  • Blood: Check the sound's internal loop flag when playing a sound.
  • Blood: properly clip the gauge for throwing dynamite force instead of stretching it.
  • Blood: commented out cultist dynamite code that should not be entered due to the 'isrunning' bug.
  • Exhumed: fixed inventory use bindings
  • address excessive view swaying in Blood.
  • added menu entry for Exhumed's keyboard turning speed toggle.
  • fixed size setup for most menus.

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