github YuutaTsubasa/Free-Riders-Recompiled v0.9.2
v0.9.2 — Big jumps on slow phones

latest release: v0.10.0
3 hours ago

Changes

  • Big jumps on slow phones: when a phone couldn't keep 60 fps, a racer launched off Dolphin Resort's big jump could fall short of the far side and keep repeating the same jump. Frames that aren't drawn leave out most of the game's drawing work to keep the race at full speed. One part of that work turned out to be needed for the jump, and it now always runs. This affected v0.9.0 and v0.9.1 on Android; PCs that keep 60 fps were not affected. Racers thrown off course by the Fly gadget at the same spot (#153) appear to have hit the same problem.

Everything else is the same as v0.9.1.

Validation

  • AYN Thor, drawing slowed on purpose (each drawn frame 20 ms slower, about two frames in three not drawn): on v0.9.1 the racer fell at Dolphin Resort's big jump from 0:36 to the end of the run. On this release it cleared the jump, finished lap 1 in 1:20.5, and the race ran at full speed (0.996).
  • AYN Thor, this release's APK: at normal speed the race ran at full speed (0.999) and 60 fps; with drawing slowed as above (73% of frames not drawn) it cleared the big jump, finished lap 1 in 1:17.8 and kept full speed (0.997). All 455 pipelines were prepared before the race.
  • Windows x64 package: D3D12, Vulkan and ultrawide runs reached the race with no untranslatable code and left the save unchanged.
  • Linux x64 package (WSL): prepared all 455 Vulkan pipelines and ran to its frame limit.
  • Unit tests: GitHub Actions builds and tests passed on Windows, Linux, macOS and Android.

Downloads

  • Windows x64: download and extract the Windows ZIP; run FreeRidersRecompiled.exe.
  • Linux x64: download and extract the Linux archive; run FreeRidersRecompiled.
  • Android 10 or later: prefer android10-arm64.apk.
  • Android 9: use android-arm64.apk.
  • Android version code: 47. The companion licence archive applies to both APKs.
  • Checksums: SHA256SUMS.txt.

Use your own game disc image. No game data, private saves or test overrides are included.

Known limitations

The same as v0.8.2.

Also being looked at:

  • steering near power sections (#123);
  • the flicker reported in #145;
  • macOS and iOS builds (0.10.0): on a Mac the game currently hits a GPU fault after Start on the title screen.

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