Changes
- Races above 60 Hz: the Forgotten Tomb launcher and the Final Factory pole (#401). With Test options › Gameplay › Race step rate above 60 (for example 120 or 144):
- The big launcher in Forgotten Tomb, after the falling pillars, no longer throws you much too far. Before, a racer it carried moved 2.4 times too far each second at 144, so you landed well past the 60 Hz spot, and from the left side out of the course.
- The pole you reach up and grab in Final Factory no longer ends its slide early, so you keep your momentum.
- At the default 60 Hz nothing changes.
Everything else is the same as v0.10.61.
Validation
- Forgotten Tomb on Windows, this release's package: Sonic left to himself, same random seed at 60 and 144. Eight seconds after the launcher he was at height 162 at 144 (178 at 60; 90 with 0.10.61 at 144) and landed 15.2 seconds after take-off (17.0 s at 60; 13.0 s with 0.10.61 at 144). Full speed (0.999 at both rates).
- Final Factory on Windows, this release's package: the reach-up pole's slide took 1.26 seconds at 144 and 1.30 seconds at 60 (0.58 seconds before the fix).
- Race step rate 144 on Windows, this release's package: Wild Canyon from an empty save, Sonic left to himself, 100 seconds of racing. No racer went higher than at 60 Hz (highest point 128 at both), the camera's view was never stuck at the in-between angle, and it stayed as far behind the player as at 60 Hz (median 4.1 units at both). Full speed (0.998 at 144, 1.000 at 60).
- At 60 Hz: the first 16 seconds of the Wild Canyon race were exactly the same as with 0.10.61; after that the computer racers choose differently from run to run, as before.
- Windows x64 package, Vulkan, with the validation layer: a whole Dolphin Resort race with no validation errors (speed 1.000, all 455 pipelines prepared). The title movie, Sharp scaling and an Avatar award in the middle of a race were also checked.
- Windows x64 package, Direct3D 11 (experimental): on an NVIDIA RTX 4090, a whole Dolphin Resort race at feature level 11.1 (speed 0.999) and the start of a race at feature level 11.0 with the fallback for older drivers (speed 0.995). No shader had to be compiled while playing.
- Linux archive: built on Ubuntu 22.04 (needs glibc 2.35), with the camera runtime next to the game. Checked with software rendering: on a 1920x1080 display (X11) and a 1024x768 (4:3) display it plays into a Dolphin Resort race; under a Wayland compositor (weston) with SDL 2.32.8 it opens a native Wayland window and runs to the title screen.
- macOS (M1) package: a whole Dolphin Resort race at full speed (0.999), no MoltenVK errors; a race with sound on also ran at full speed (0.998).
- AYN Thor, this release's APK (Android 10+): a whole race at full speed (1.000), with touch controls and tilt leaning (0.999), with camera motion turned on (the Thor has no camera, so the game says so and keeps racing; 0.999), and with all game threads squeezed onto one CPU core (0.998). Sound was on in every race. A race with Race step rate 120 on the Thor's 120 Hz screen ran with no racer flying off and the camera never stuck, at 0.986 of full speed, the same as 0.10.61. No crashes or memory errors.
- Android APKs: same signing key as before, so they install over 0.10.61.
- Unit tests:
- 184 passed on Linux; on Windows 191 passed and 1 was skipped (it needs the Kinect SDK).
- On macOS, 181 of 183 passed; the 2 that failed are the same tests that earlier releases failed, and the macOS GitHub Actions run leaves them out.
- GitHub Actions builds and tests passed on Windows, Linux, macOS and Android.
- Not tested:
- Steering onto the left side of the Forgotten Tomb launcher (the racer left to himself takes the middle), and the pole as Super Sonic.
- Race step rate above 60 on Linux, macOS or a Mali phone or tablet; two local players.
- This release's package on a Mali phone or tablet.
- The iOS app was built and packaged only.
Downloads
- Windows x64: download and extract the Windows ZIP; run
FreeRidersRecompiled.exe. - Linux x64: download and extract the Linux archive; run
FreeRidersRecompiled. - Android 10 or later: prefer
android10-arm64.apk. - Android 9: use
android-arm64.apk. - Android version code: 110. The companion licence archive applies to both APKs.
- macOS 14 or later (Apple Silicon): download and extract the macOS ZIP; open
FreeRidersRecompiled.app(right-click › Open the first time). - iOS:
ios-arm64.ipa, to install with your own sideloading tool. - Online server:
docker pull ghcr.io/yuutatsubasa/free-riders-server:0.10.31(unchanged). - Checksums:
SHA256SUMS.txt.
Use your own game disc image. No game data, private saves or test overrides are included.
Known limitations
The same as v0.10.6.