github YuutaTsubasa/Free-Riders-Recompiled v0.10.46
v0.10.46 — A Test option to capture a race frame draw by draw

3 hours ago

Changes

  • A Test option to capture a race frame draw by draw (#344). For reports of scenery or characters that are missing or broken on one phone or GPU but not on ours. In the launcher, Test options › Logs for a bug report › Capture a race frame draw by draw: a few seconds into the first race, the game reads the screen back after every draw of one frame (that frame pauses for a few seconds), writes what each draw was into game.log, and saves small pictures of the screen every 10 draws as draw-capture.bmp. On Android, the diagnostics ZIP includes it. Compared with the same frame on a PC, it shows which draws come out empty on that device. Off by default; nothing changes when it is off.

Everything else is the same as v0.10.45.

Validation

  • The new option: a capture on Windows (Rocky Ridge, 885 draws) and on the AYN Thor (Dolphin Resort, 792 draws), with draw-capture.bmp written next to game.log; on the Thor the race carried on afterwards.
  • Windows x64 package, Vulkan, with the validation layer: a whole Dolphin Resort race with no validation errors (speed 1.000, all 455 pipelines prepared). The title movie, Sharp scaling and an Avatar award in the middle of a race were also checked.
  • macOS (M1) package: a whole Dolphin Resort race at full speed (1.000), no MoltenVK errors.
  • AYN Thor, this release's APK (Android 10+):
    • Dolphin Resort at full speed (60 fps, 0.999), still racing on the 2nd lap.
    • Touch controls and Tilt to lean on: 0.997.
    • Camera motion on (the Thor has no camera): 0.999.
    • Threads on one core: 0.995.
  • Linux archive: built on Ubuntu 22.04 (needs glibc 2.35), with the camera runtime next to the game.
  • Android APKs: same signing key as before, so they install over 0.10.45.
  • Unit tests:
    • 179 passed on Linux, 187 on Windows (one timed out once under the full parallel run and passed three times on its own).
    • On macOS, 176 of 178 passed; the 2 that failed are the same tests that earlier releases failed, and the macOS GitHub Actions run leaves them out.
    • GitHub Actions builds and tests passed on Windows, Linux, macOS and Android.
  • Not tested:
    • Phones other than the AYN Thor.
    • The iOS app was built and packaged only.

Downloads

  • Windows x64: download and extract the Windows ZIP; run FreeRidersRecompiled.exe.
  • Linux x64: download and extract the Linux archive; run FreeRidersRecompiled.
  • Android 10 or later: prefer android10-arm64.apk.
  • Android 9: use android-arm64.apk.
  • Android version code: 94. The companion licence archive applies to both APKs.
  • macOS 14 or later (Apple Silicon): download and extract the macOS ZIP; open FreeRidersRecompiled.app (right-click › Open the first time).
  • iOS: ios-arm64.ipa, to install with your own sideloading tool.
  • Online server: docker pull ghcr.io/yuutatsubasa/free-riders-server:0.10.31 (unchanged).
  • Checksums: SHA256SUMS.txt.

Use your own game disc image. No game data, private saves or test overrides are included.

Known limitations

The same as v0.10.6.

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