Changes
- A Test option to capture a race frame draw by draw (#344). For reports of scenery or characters that are missing or broken on one phone or GPU but not on ours. In the launcher, Test options › Logs for a bug report › Capture a race frame draw by draw: a few seconds into the first race, the game reads the screen back after every draw of one frame (that frame pauses for a few seconds), writes what each draw was into game.log, and saves small pictures of the screen every 10 draws as
draw-capture.bmp. On Android, the diagnostics ZIP includes it. Compared with the same frame on a PC, it shows which draws come out empty on that device. Off by default; nothing changes when it is off.
Everything else is the same as v0.10.45.
Validation
- The new option: a capture on Windows (Rocky Ridge, 885 draws) and on the AYN Thor (Dolphin Resort, 792 draws), with
draw-capture.bmpwritten next to game.log; on the Thor the race carried on afterwards. - Windows x64 package, Vulkan, with the validation layer: a whole Dolphin Resort race with no validation errors (speed 1.000, all 455 pipelines prepared). The title movie, Sharp scaling and an Avatar award in the middle of a race were also checked.
- macOS (M1) package: a whole Dolphin Resort race at full speed (1.000), no MoltenVK errors.
- AYN Thor, this release's APK (Android 10+):
- Dolphin Resort at full speed (60 fps, 0.999), still racing on the 2nd lap.
- Touch controls and Tilt to lean on: 0.997.
- Camera motion on (the Thor has no camera): 0.999.
- Threads on one core: 0.995.
- Linux archive: built on Ubuntu 22.04 (needs glibc 2.35), with the camera runtime next to the game.
- Android APKs: same signing key as before, so they install over 0.10.45.
- Unit tests:
- 179 passed on Linux, 187 on Windows (one timed out once under the full parallel run and passed three times on its own).
- On macOS, 176 of 178 passed; the 2 that failed are the same tests that earlier releases failed, and the macOS GitHub Actions run leaves them out.
- GitHub Actions builds and tests passed on Windows, Linux, macOS and Android.
- Not tested:
- Phones other than the AYN Thor.
- The iOS app was built and packaged only.
Downloads
- Windows x64: download and extract the Windows ZIP; run
FreeRidersRecompiled.exe. - Linux x64: download and extract the Linux archive; run
FreeRidersRecompiled. - Android 10 or later: prefer
android10-arm64.apk. - Android 9: use
android-arm64.apk. - Android version code: 94. The companion licence archive applies to both APKs.
- macOS 14 or later (Apple Silicon): download and extract the macOS ZIP; open
FreeRidersRecompiled.app(right-click › Open the first time). - iOS:
ios-arm64.ipa, to install with your own sideloading tool. - Online server:
docker pull ghcr.io/yuutatsubasa/free-riders-server:0.10.31(unchanged). - Checksums:
SHA256SUMS.txt.
Use your own game disc image. No game data, private saves or test overrides are included.
Known limitations
The same as v0.10.6.