Changes
Two contributions by knuckleslee, plus follow-ups.
- Kinect v2 depth (#231). A Kinect v2 now reaches the game the way a Kinect (Xbox 360) does, as a skeleton and a depth image, so the game's own depth detectors (lean, crouch, jump, sides) read you as on the console.
- Depth views (Launcher › Camera, Kinect v2): Recompiled (default; a level virtual Kinect placed where you stand, tunable under Advanced settings), Simulated (the whole v2 view fitted in) and Original (the sensor's own view).
- Preview window next to the camera choice, showing the chosen view.
- The launcher names the cameras Kinect (Xbox 360), Kinect v2 and Webcam; the voice section and the fine tuning fold away.
- Changes for a real Kinect (Xbox 360 or v2): the game's own detectors decide lean, crouch and jump, so the skeleton fallback, the lean and crouch-depth sliders and the preview calibration are gone. The webcam is unchanged.
- The Picture camera mode (camera picture with a controller) is removed; a saved Picture setting now reads as off.
- A Kinect v2 used through an old "Kinect" setting gets the Recompiled view too.
- Menu cursor steadying per camera. The webcam and the Xbox 360 Kinect keep 8 mm; a Kinect v2 starts with it off. Each keeps its own setting.
- Ultrawide menus (#230). On a display wider than 16:9, the menus' ring draws the selected item at its full size, and the hand cursor and the Back button select what is drawn under them. The same holds in a race's pause menu.
Everything else is the same as v0.10.21.
Validation
- AYN Thor, this release's APK: Dolphin Resort at full speed (0.999, 60 fps), all 455 pipelines prepared.
- Windows x64 package, Vulkan, with the validation layer: a whole race, no validation errors, all 455 pipelines. A gamepad race also checked on the merged code before release.
- macOS (M1) package: a whole Dolphin Resort race at full speed.
- Unit tests: 178 on Windows (one needs the Kinect SDK and is skipped), 170 on Linux. GitHub Actions builds and tests passed on Windows, Linux, macOS and Android.
- Not tested by us: a real Kinect v2 or Xbox 360 Kinect (knuckleslee tested both), and the ultrawide menu fix on a real ultrawide display (knuckleslee tested 32:9).
Downloads
- Windows x64: download and extract the Windows ZIP; run
FreeRidersRecompiled.exe. - Linux x64: download and extract the Linux archive; run
FreeRidersRecompiled. - Android 10 or later: prefer
android10-arm64.apk. - Android 9: use
android-arm64.apk. - Android version code: 70. The companion licence archive applies to both APKs.
- macOS (Apple Silicon): download and extract the macOS ZIP; open
FreeRidersRecompiled.app(right-click › Open the first time). - iOS:
ios-arm64.ipa, to install with your own sideloading tool. - Online server:
docker pull ghcr.io/yuutatsubasa/free-riders-server:0.10.22 - Checksums:
SHA256SUMS.txt.
Use your own game disc image. No game data, private saves or test overrides are included.
Known limitations
The same as v0.10.6.