Changes
- Samsung Exynos phones with an Xclipse GPU (#224). On a Galaxy A55 (Exynos 1480, Xclipse 530), the game stayed on "Preparing pipelines 0 of 455" until Android closed it.
- Cause: Samsung's shader compiler spent minutes and hundreds of MB on the game's first shader, then failed. The shaders' main loop is a construct that compiler handles badly.
- Fix: on Xclipse GPUs, the game now rewrites that loop when it loads the shaders, as it already does on Macs and iPhones. Other GPUs are unchanged.
- To turn it off: Settings › Test options › Rewrite shader dispatch loops › Off.
- Easier to diagnose pipeline preparation:
game.lognow reports any pipeline that takes more than 5 seconds to prepare, with progress every 10 seconds.- The final line names the slowest pipeline.
- On Android the same lines also appear in the system log.
Everything else is the same as v0.10.15.
Validation
- Galaxy A55 (Xclipse 530, Android 16), on Firebase Test Lab:
- Before the fix: stuck on the first pipeline. The driver's compiler ran for 209 s, used over 550 MB, then failed, matching the report.
- With the fix: all 455 pipelines prepared in 14–18 s, and every pipeline drew without a hang.
- Not tested: a full race on an Xclipse phone, and other Xclipse GPUs (Galaxy S24 Exynos, A56).
- Other phones on Test Lab, with the fix: Pixel 10a (Mali-G715) and an Adreno 750 phone prepared and drew all 455 pipelines as before.
- Windows x64 package, Vulkan, with the validation layer: a whole race, no validation errors, all 455 pipelines; the shader loops are left as they were on this GPU.
- AYN Thor, this release's APK: Dolphin Resort at full speed (0.999, 60 fps), all 455 pipelines prepared; the shader loops are left as they were on this GPU.
- Unit tests: 159 passed on Linux. GitHub Actions builds and tests passed on Windows, Linux, macOS and Android.
Downloads
- Windows x64: download and extract the Windows ZIP; run
FreeRidersRecompiled.exe. - Linux x64: download and extract the Linux archive; run
FreeRidersRecompiled. - Android 10 or later: prefer
android10-arm64.apk. - Android 9: use
android-arm64.apk. - Android version code: 64. The companion licence archive applies to both APKs.
- macOS (Apple Silicon): download and extract the macOS ZIP; open
FreeRidersRecompiled.app(right-click › Open the first time). - iOS:
ios-arm64.ipa, to install with your own sideloading tool. - Online server:
docker pull ghcr.io/yuutatsubasa/free-riders-server:0.10.16 - Checksums:
SHA256SUMS.txt.
Use your own game disc image. No game data, private saves or test overrides are included.
Known limitations
The same as v0.10.6.