Wilds of Kanto — New Update
This update focuses on visual cleanup, cave spawn reliability, and new water presentation options.
Changes
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Simplified the overworld sprite selection:
- HGSS / PokeMMO — default
- Poke Followers
- Pokédex
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Improved and corrected the bundled overworld sprite sheets.
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Fixed cave spawning so Pokémon primarily appear in areas the player can actually reach.
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Added configurable cave spawn behavior through the mod settings.
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Added new Water Pokémon display modes:
- Swimming Sprites
- Hidden Silhouettes
- Silhouettes
- Classic Encounters
- Disabled
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Silhouettes and Hidden Silhouettes are fully functional in the standard 2D renderer.
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Water Pokémon keep their existing movement, wandering, aggressive behavior, collision and encounter logic across the visible display modes.
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General fixes and stability improvements.
Known Issue
The new silhouette modes do not yet render as intended when Dramatic Shape Voxel Mode is active. The current Voxel rendering system still treats these visuals too much like upright character sprites instead of flat underwater shadows.
Since the modes work correctly in 2D and remain completely optional, I decided not to delay the release any further. Voxel silhouette rendering will be revisited in a future update.
Have fun exploring Kanto, and please keep reporting any issues you find.