github YoDrehDenSwagAuf/overworld-spawn-mod v0.2.0
Wilds of Kanto v0.2.0

latest releases: v2.2.0, v2.1.9, v2.1.8...
one month ago

🚀 Wilds of Kanto v0.2.0

A big update focused on making wild Pokémon feel much more alive while keeping full compatibility with Gen1Recomp and other mods.

✨ New Features

  • Added fully animated overworld sprites for all 151 Generation I Pokémon
  • Added support for Shiny overworld sprites (used when a shiny Pokémon is encountered)
  • Pokémon now use proper directional Idle and Walk animations
  • Idle Pokémon will occasionally look around, making the world feel much more dynamic
  • Walking and aggressive Pokémon now animate correctly while moving

🌿 Gameplay Improvements

  • Fixed issues that could cause duplicate overworld spawns
  • Improved overworld sprite handling and overall rendering
  • Added a new option to control how visible Pokémon appear inside tall grass
  • Continued focus on compatibility with Dramatic Shape Voxel Mod and other Gen1Recomp mods

🔄 Internal Changes

  • Reworked the animated overworld sprite system to use the new follow-sprite format
  • Species are now mapped exclusively via Pokédex / Species ID, making the system independent of game language
  • Improved fallback handling for missing sprite assets

🔜 Coming Soon

Planned for the next update:

  • 🌊 Water encounter animations
  • 🌍 Biome-specific spawn animations
  • Additional polish and animation improvements

As always, thank you for all the feedback and bug reports. They help improve the mod with every release!

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