github YeonV/LedFx-Builds v2.1.3-b22
Release v2.1.3-b22

latest releases: v2.1.6-b16, v2.1.6-b15, v2.1.6-b14...
pre-release3 months ago

New LedFx binaries available:

Core: -- Browser-Based

Client: -- Desktop-App (needs a running Core)

CC: -- Desktop-App (Core-integrated)


More informations regarding Core, Client and CC:

expand

Core

If you don't know where to start, get this, open an internet browser, go to https://localhost:8888/ and off you go.
This is the server/backend that takes in audio, does the calculations and outputs blinking lights. Runs in the background on a Windows/Mac/Linux computer. You can then open the frontend in an internet browser, by going to https://localhost:8888/ on the same computer that is running the Core.
You can also pull up the frontend on your smartphone (or any other computer on the same network) by finding out what local IP your computer running the Core uses (most likely something like this 192.168.1.XXX, or 192.168.0.XXX) and opening a Browser on your smartphone and going to eg. https://192.168.1.123:8888/

Client

This is a Desktop App that opens the frontend of LedFx in a window on your desktop.
This app does NOT include the LedFx backend/server and cannot run LedFx by itself without the Core.
This Client app is useful for connecting to a running Core on your network (or the same machine).

CC (Client + Core = CC)

This is the Client and Core integrated into one Desktop App.
This Desktop App opens the Client frontend of LedFx in a window on your desktop AND runs the Core backend/server in the background.
This is useful for people who want the whole LedFx experience in one nice and tidy package.
With this, you can still connect to the backend server via a Client or browser.


🔐 Code Signing Status:

Mac-Users:

✅ macOS builds are now signed and notarized!

All macOS builds (Client and CC) are:

  • Code signed with Apple Developer ID
  • Notarized by Apple
  • Include proper entitlements for hardened runtime

You should be able to open the app normally without any xattr workarounds.
If you still see warnings, please report them as issues.

Win-Users:

Infos:

Reports as unsave, because of unsiged.

Maybe at some point we might buy a microsoft dev-license

Frontend-Changes:

Expand
  • Release 2.1.3-b22 by
  • lint by
  • feat: Implement audio driver management and server polling by
  • Fix: Update references from LedFx.app to LedFx_core.app in signing scripts by
  • Enhance macOS notarization process: add notarization scripts, entitlements, and update package.json for signing identity by
  • Feat: Enhance SmartBar with navigation options and improved filtering; by
  • Feat: Refactor GifPicker to separate user and built-in GIFs; enhance filtering and selection logic by
  • fix asset manager upload by
  • Fix: Update deleteAsset function to use 'path' instead of 'filename' for asset deletion; adjust DataGrid row ID retrieval accordingly by
  • Feat: Enhance AssetManager and AssetPicker for improved asset management; add support for fixed assets and blob responses by
  • Feat: Enhance AssetManager with tabbed interface for Assets and Cache management; add cache manager functionality by
  • make playlist buttons same as scenes (#79) by
  • Feat: Switch Playlists to event driven (#81) by
  • Add AssetPicker component and integrate it into EditSceneDialog and BackendPlaylist; refactor AssetManager to use SceneImage for asset previews by
  • Update DataGrid row IDs to include index for uniqueness by
  • Uncomment API call to fetch assets from backend by
  • Add AssetManager component and integrate asset management functionality by
  • Add asset upload functionality and enhance FiledropProvider for image handling by
  • Adjust layout and improve playlist creation logic in BackendPlaylist component by

Backend Changes

Expand
  • Dev: Clean up asset path handling in presets and utils (#1634) by
  • Dev: Improve cache handling for asset thumbnails (#1633) by
  • Feat: add cache for thumbnail (#1632) by
  • Feat: fixed assets support (#1631) by
  • Build(deps): Bump the minor-and-patch group with 3 updates (#1629) by
  • [pre-commit.ci] pre-commit autoupdate (#1630) by
  • Build(deps): Bump the minor-and-patch group with 2 updates (#1627) by
  • Feat: Digital rain performance and segments setting (#1628) by
  • Feat: Number based diag effect (#1622) by
  • Build(deps): Bump the minor-and-patch group across 1 directory with 4 updates (#1625) by
  • Build(deps): Bump pytest from 8.4.2 to 9.0.1 in the major group (#1624) by
  • Dev: update sample config (#1613) by
  • Dev: update ts_generator (#1612) by
  • Feat: Asset manager and api (#1611) by
  • Build(deps): Bump the minor-and-patch group across 1 directory with 6 updates (#1607) by
  • Docs: Clean up for aubio-ledfx (#1608) by
  • Feat: Add front end logging API (#1604) by
  • Add EffectUpdatedEvent and update other events to include relevent state (#1507) by
  • [pre-commit.ci] pre-commit autoupdate (#1603) by
  • Build(deps): Bump the minor-and-patch group with 3 updates (#1602) by
  • clean up config (#1600) by
  • Build(deps): Bump the minor-and-patch group across 1 directory with 5 updates (#1597) by
  • Build(deps): Bump actions/checkout in the github-actions group (#1599) by
  • Feat: scenes api update docs and implementation (#1596) by
  • Feat: add image cache and security (#1598) by
  • Feat: update samplerate dependency to samplerate-ledfx version 0.2.3 (#1594) by
  • Feat: add GET /api/scenes/{id} (#1591) by
  • Feat: Ignore advanced and diag keys on virtual presets active comparison (#1590) by
  • Feat: enhance TypeScript interfaces for Scene and Preset with active state and update API response types (#1589) by
  • add twinkly appeal (#1588) by
  • Feat: add preset active flag to virtual presets api (#1587) by
  • add DELETE playlists/{id} (#1584) by
  • Fix: Protect against divide by zero error in waterfull2d with 1d Strip and fade non zero (#1583) by

Don't miss a new LedFx-Builds release

NewReleases is sending notifications on new releases.