- Added
bxt_stop_demo_on_changelevel
which, well, stops demos on changelevels. This is useful in combination withbxt_autorecord
for older WON engines that can’t record demos past changelevels properly. - Added an incorrect FPS indicator which will tell you when you're using 99.5 FPS instead of 100 or vice versa. It can be disabled with
bxt_hud_incorrect_fps_indicator
. - Added custom clientside triggers (
bxt_triggers_*
commands). They are useful for segmented speedruns to allow for accurate comparison (everyone has the same segment stopping point). - Added functionality for storing runtime data in demos as they are recorded. This data includes things like accurate in-game time, which means that demo tools will finally be able to get accurate time from demos. It’ll also eventually allow mostly accurate BXT timer when playing back demos. This can be disabled with
_bxt_save_runtime_data_in_demos
.