General improvements:
- Added
bxt_show_only_viewmodelsupport for 3248/4554 builds (thanks @SmileyAG). - Moved less-useful info from
bxt_hud_entity_info 1to2(thanks @SmileyAG). - Disabled skybox by default when using
bxt_wallhack(thanks @SmileyAG). - Added
bxt_disable_nightvision_sprite 1to disable the night vision sprite in Opposing Force without replacing the file (thanks @chinese-soup). - Crash prevention now keeps the timer running, but colors it red until
bxt_timer_reset, so races and marathons can continue past the crash (thanks @chinese-soup). - Fixed hook of
V_CalcRefdeffor Opposing Force on Linux, which fixesbxt_freecamand related functionality (thanks @chinese-soup). bxt_hud_entity_infonow shows iffunc_doorentities can be opened by monsters (thanks @SmileyAG).- Added
bxt_hud_game_colorandbxt_hud_game_alphato change color and alpha of in-game HUDs (thanks @SmileyAG). - Brush entity origins shown in
bxt_hud_entity_info 2now make more sense (they are now based at the mins/maxs center instead of 0, 0, 0) (thanks @SmileyAG). - Added patterns for Aliens vs Predator 2 and OpenAG (thanks @SmileyAG).
TAS support improvements:
- Added
bxt_tas_editor_toggle s00,s01,s10,s11, useful for wiggle-style TASes. - Fixed
bxt_tas_optim_initon 1-frame-long frame bulks. - Significantly improved player path collision display:
- The collision now colors the frame during which the collision has occurred, rather than the next frame. This way if the collision is right in the middle between two frame bulks, it remains visible.
- Frames after the collision are now colored pink, making it possible to tell which frames exactly caused the collision.
- If there's a wall collision on the same frame as a ceiling collision, it should now be shown instead of silently ignored.
- Sloped ground collisions are now shown instead of silently ignored.
- Added
_bxt_tas_editor_apply_smoothing_high_weight_durationand_bxt_tas_editor_apply_smoothing_high_weight_multiplierto control weighting center frames higher in global smoothing. They allow smoothing more without introducing wobbliness. The default values work well for HLKZ movement settings. - Fixed two-games support when running under wine.