github YaLTeR/BunnymodXT jan-11-2021
Jan 11 2021

latest releases: jul-23-2023, jan-16-2023, aug-31-2022...
3 years ago

General improvements:

  • Added bxt_autojump support for Paranoia (thanks @mxpph).
  • Added bxt_bhopcap support for Counter-Strike: Condition Zero Deleted Scenes (thanks @Godlikehobbit) and for Nuclear Winter and Ground Zero (thanks @mxpph).
  • Added bxt_show_pickup_bbox which shows item and weapon pickup bounding boxes (thanks @Matherunner).
  • Added sequence and frame to the Nihilanth HUD element (thanks @Matherunner).
  • Added autostop for Opposing Force boot camp (thanks @hobokenn).
  • Added bxt_disable_autosave (thanks @mxpph).
  • Updated several patterns to work for the 3248 engine (thanks @hobokenn).
  • Added SV_AddLinksToPM_ patterns for 4554 and NGHL (thanks @hobokenn).
  • Added a lot of patterns for TWHL Tower 2 (thanks @Matherunner).
  • Fixed incorrect entity info HUD element position (thanks @SmileyAG).
  • The bxt_bhopcap cvar is now registered when the engine is loaded (as opposed to when the server is loaded) which means it can be set from the main menu and bxt_tas_new will pick it up.
  • Loaded modules are no longer stored to demos.
  • All cvar values are now stored to demos rather than select few (testing showed no performance issues).

TAS support improvements:

  • Comments are no longer duplicated on bxt_tas_editor_insert_point (this was especially annoying with bxt_tas_new).
  • Increased bxt_tas_new initial segment length to 1 second.
  • bxt_tas_new now automatically stores custom bxt_bhopcap and sv_maxspeed values and a BXT timer reset into the script.
  • TAS editor commands added by bxt_tas_new now include stop;bxt_timer_stop.
  • Added bxt_tas_editor_set_commands to set commands on a segment.
  • Segment commands are now shown on the TAS editor status HUD element.

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