General improvements:
- Added
bxt_autojump
support for Paranoia (thanks @mxpph). - Added
bxt_bhopcap
support for Counter-Strike: Condition Zero Deleted Scenes (thanks @Godlikehobbit) and for Nuclear Winter and Ground Zero (thanks @mxpph). - Added
bxt_show_pickup_bbox
which shows item and weapon pickup bounding boxes (thanks @Matherunner). - Added sequence and frame to the Nihilanth HUD element (thanks @Matherunner).
- Added autostop for Opposing Force boot camp (thanks @hobokenn).
- Added
bxt_disable_autosave
(thanks @mxpph). - Updated several patterns to work for the 3248 engine (thanks @hobokenn).
- Added
SV_AddLinksToPM_
patterns for 4554 and NGHL (thanks @hobokenn). - Added a lot of patterns for TWHL Tower 2 (thanks @Matherunner).
- Fixed incorrect entity info HUD element position (thanks @SmileyAG).
- The
bxt_bhopcap
cvar is now registered when the engine is loaded (as opposed to when the server is loaded) which means it can be set from the main menu andbxt_tas_new
will pick it up. - Loaded modules are no longer stored to demos.
- All cvar values are now stored to demos rather than select few (testing showed no performance issues).
TAS support improvements:
- Comments are no longer duplicated on
bxt_tas_editor_insert_point
(this was especially annoying withbxt_tas_new
). - Increased
bxt_tas_new
initial segment length to 1 second. bxt_tas_new
now automatically stores custombxt_bhopcap
andsv_maxspeed
values and a BXT timer reset into the script.- TAS editor commands added by
bxt_tas_new
now includestop;bxt_timer_stop
. - Added
bxt_tas_editor_set_commands
to set commands on a segment. - Segment commands are now shown on the TAS editor status HUD element.