General improvements:
- Fixed overly loud sound bug introduced in the last update. They were an unintended consequence of the TAS sound RNG fix. This fix is now enabled only when running TAS scripts (thanks @hobokenn).
- Added
bxt_fix_mouse_horizontal_limit
for fixing limited mouse movement in certain mods when ran on the Steam engine. BXT automatically applies the fix for several known mods, but if the mod isn't known you can now use this variable to apply it manually (thanks @SmileyAG). - Added
bxt_force_fov
(thanks @SmileyAG and @chinese-soup). - Renamed
bxt_ch_set_angles
tobxt_set_angles
(thanks @SmileyAG). - Fixed pattern for
R_DrawParticles
(thanks @hobokenn).
TAS support improvements:
- Added left-right and right-left strafe types (s06 and s07) that "wiggle" left and right like in this dyd_axn_plant TAS.
- Added
bxt_tas_editor_toggle s06
ands07
andbxt_tas_editor_set_left_right_count
, as well as showing the count on the TAS editor status HUD. - Improved TAS editor handling of frame bulks without a yaw angle (like the left-right frame bulks).
- Added
bxt_tas_optim_init
, a helper command for starting the experimental bxt-rs optimization.