General Improvements
- Added Discord rich game presence by @SmileyAG in #319
- Added
bxt_render_far_entities, which is likebxt_novis, but shouldn't affect entity behavior by @SmileyAG in #278 - Added door usable flag to the entity info HUD by @SmileyAG in #277
- Changed
bxt_ch_get_posto show the camera origin whenbxt_hud_originis 2 by @SmileyAG in #284 - Added
bxt_viewmodel_bob_angledby @SmileyAG in #282 - Made some hooks less dependent on client & server DLLs to increase mod compatibility by @SmileyAG in #286
- Changed the way
bxt_hud_game_colorworks to support more mods by @SmileyAG in #287 - Added
bxt_disable_nightvision_spritesupport for Counter-Strike: Condition Zero Deleted Scenes by @SmileyAG in #288 - Added
bxt_hud_waterlevelby @SmileyAG in #291 - Added uncapped player health to demo runtime data by @SmileyAG in #293
- Added
bxt_hud_health_override_in_demowhich overrides the health displayed bybxt_hud_healthduring demo playback by @SmileyAG in #293 - Removed
bxt_show_player_in_hltvin favor of automatically doing the right thing by @SmileyAG in #295 - Added custom HUD color support to the game ammo history HUD by @SmileyAG in #296
- Added
bxt_hud_game_alpha_max_clientsideby @SmileyAG in #299 - Added more patterns by @SmileyAG in #303
- Added
cl_righthandby @SmileyAG in #306 - Fixed sounds missing while demo playback on old WON builds by @SmileyAG in #311
- Added
bxt_force_clearfor removing out-of-bounds rendering artifacts by @SmileyAG in #314 - Added
bxt_force_jumplessfor disabling jumping by @SmileyAG in #316, #317 - Added
bxt_fire_on_mm_*for running a console command when a multimanager is fired by @SmileyAG in #320 - Added
bxt_show_bulletsandbxt_show_bullets_enemiesto draw firing lines for hitscan weapons by @Eddio0141 in #321 - Added
bxt_disable_gamedir_check_in_demofor watching demos recorded in other game directories by @SmileyAG in #323 - Added
bxt_remove_fps_limitto lift the WON 100 FPS limit by @SmileyAG in #327
TAS Support Improvements
- Added the necessary hooks for the bxt-rs 3.0 TAS optimizer
- Added CS 1.6 TASing support, remember to set
bxt_anglespeed_cap 0;bxt_speed_scaling 0by @khanghugo in #322 - When using two games, the TAS editor will now show
func_pushablepaths. The path of each pushable will change color on object-boosting frames and when the pushable is in water (useful because then you don't need to stand on ground to object-boost) - Added Linux
func_pushableTAS log support - Client player maxspeed is now honored for the TAS support in those mods where it is used by @SmileyAG in #325
- Fixed
_bxt_tas_editor_apply_smoothing_high_weight_durationand_bxt_tas_editor_apply_smoothing_high_weight_multiplier, which were added in the last release, to be actually available in the in-game console
New Contributors
- @khanghugo made their first contribution in #322
Full Changelog: mar-24-2022...aug-31-2022
