github YaLTeR/BunnymodXT aug-31-2022
Aug 31 2022

latest releases: jul-23-2023, jan-16-2023
20 months ago

General Improvements

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  • Added Discord rich game presence by @SmileyAG in #319
  • Added bxt_render_far_entities, which is like bxt_novis, but shouldn't affect entity behavior by @SmileyAG in #278
  • Added door usable flag to the entity info HUD by @SmileyAG in #277
  • Changed bxt_ch_get_pos to show the camera origin when bxt_hud_origin is 2 by @SmileyAG in #284
  • Added bxt_viewmodel_bob_angled by @SmileyAG in #282
  • Made some hooks less dependent on client & server DLLs to increase mod compatibility by @SmileyAG in #286
  • Changed the way bxt_hud_game_color works to support more mods by @SmileyAG in #287
  • Added bxt_disable_nightvision_sprite support for Counter-Strike: Condition Zero Deleted Scenes by @SmileyAG in #288
  • Added bxt_hud_waterlevel by @SmileyAG in #291
  • Added uncapped player health to demo runtime data by @SmileyAG in #293
  • Added bxt_hud_health_override_in_demo which overrides the health displayed by bxt_hud_health during demo playback by @SmileyAG in #293
  • Removed bxt_show_player_in_hltv in favor of automatically doing the right thing by @SmileyAG in #295
  • Added custom HUD color support to the game ammo history HUD by @SmileyAG in #296
  • Added bxt_hud_game_alpha_max_clientside by @SmileyAG in #299
  • Added more patterns by @SmileyAG in #303
  • Added cl_righthand by @SmileyAG in #306
  • Fixed sounds missing while demo playback on old WON builds by @SmileyAG in #311
  • Added bxt_force_clear for removing out-of-bounds rendering artifacts by @SmileyAG in #314
  • Added bxt_force_jumpless for disabling jumping by @SmileyAG in #316, #317
  • Added bxt_fire_on_mm_* for running a console command when a multimanager is fired by @SmileyAG in #320
  • Added bxt_show_bullets and bxt_show_bullets_enemies to draw firing lines for hitscan weapons by @Eddio0141 in #321
  • Added bxt_disable_gamedir_check_in_demo for watching demos recorded in other game directories by @SmileyAG in #323
  • Added bxt_remove_fps_limit to lift the WON 100 FPS limit by @SmileyAG in #327

TAS Support Improvements

  • Added the necessary hooks for the bxt-rs 3.0 TAS optimizer
  • Added CS 1.6 TASing support, remember to set bxt_anglespeed_cap 0;bxt_speed_scaling 0 by @khanghugo in #322
  • When using two games, the TAS editor will now show func_pushable paths. The path of each pushable will change color on object-boosting frames and when the pushable is in water (useful because then you don't need to stand on ground to object-boost)
  • Added Linux func_pushable TAS log support
  • Client player maxspeed is now honored for the TAS support in those mods where it is used by @SmileyAG in #325
  • Fixed _bxt_tas_editor_apply_smoothing_high_weight_duration and _bxt_tas_editor_apply_smoothing_high_weight_multiplier, which were added in the last release, to be actually available in the in-game console

New Contributors

Full Changelog: mar-24-2022...aug-31-2022

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