Changelog
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Emuiibo has been fully rewritten, what involves several changes:
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Amiibo moves should be faster now since on previous versions the amiibo dir would be re-scanned (thus iterated over every amiibo) each time user moved to the next amiibo.
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Amiibo structure and filesystem layout have changed to a WAY more proper one. (see below)
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New amiibo structure - dumps no longer required!
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The only relevant part of an amiibo is its unique ID (the rest can be emulated), thus having online databases of this IDs, dumps are useless, but still supported ;)
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Amiibos go now inside /emuiibo/amiibo/ for a better directory layout. Don't worry about backwards compatibility. (see below)
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Amiibos can be placed inside /emuiibo/amiibo// to be only used in that specific game. Amiibos outside those directories will be used on any game.
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Backwards compatibility for any kind of amiibo, considering that 3 types exist: single dumps, 0.2.x format and the new 0.3+ format
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Say hello to a new tool to create virtual amiibos easily -
emuGUIibo
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Made using Windows Forms, so should be supported by Mono
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Accesses a full amiibo list from an online API, so the user just has to select an amiibo and customize it!
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Amiibos are generated on the user-specified directory. If a drive with /emuiibo directory is detected, emuGUIibo will assume it's a console's SD card and default (but not force) that path.
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(Probably developer only)
nfp:emu
service changes:-
Commands were renamed and reordered, so make sure you update your implementation.
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Added new command to get emuiibo version by 3 integers (major.minor.micro)
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