- Fixed the problem of multiple data referencing the same object due to optimization on chunk load
- Fixed AdvancedSlimePaper support
- Added deepclone support for block data tags
- Added ALL mode (use both random tick and scheduled tick)
- Using the nms method to detect rain locations more accurately
- Fixed the range of surrounding water sources
- Updated cloud command framework to 2.0.0
- Fixed the possible NPE during sprinkler work
- Experimental feature: WorldEdit support which can be enabled in config.yml (FASW not supported at the moment)
- Added burn event handler
- Fixed fertilizer/watering can configs not reloaded
- Added additional check to prevent data loss during tickings