github XavyProd-Git/pkg-mutant-shop v3.99.5
PKG MUTANT SHOP 3.99.5

11 days ago

This release is about Payloads & Homebrews. Every window - the PC, the PS5's own page, the PS4's
own page and a phone - now shows the same thing: what each console really holds and runs, not what
the PC happens to have downloaded. An Update now does the whole job on the console, the Queue shows
each step, and a console that is switched off and on again keeps what it was given. Five new
projects join the catalogue.

The full list, with the technical detail behind each change, is in the
changelog.

Added

An Update that finishes the job

  • Download once, then deliver. Pressing Update downloads the release once and carries it to every
    console that has the item: a package is installed by the app's own installer, a folder app is
    unpacked into place, a payload is put where Payload Manager (PS5) or the payload folder (PS4) starts
    it from, and the helpers, extra files, data and allowlist lines an item needs go with it. Then the
    version is recorded on the console itself.
  • Running payloads switch over, stopped ones stay stopped. A payload that was running is
    restarted on the new copy when that is safe - ShadowMountPlus, for example, but never while a game
    is running, and FTP never during a transfer. One that was not running is updated and left stopped.
    The jailbreak layer (HENs, kstuff, the Linux loader, Payload Manager) is updated but never started
    or restarted by the app, and OmniPad and PS4Mount are left for you to restart from their own panels.
  • The Queue shows every step - Download, Unpack, Extra files, Copy to the console, Install,
    Helpers, Record the version, Restart - each ticked, skipped (with the reason) or failed, and a last
    line saying what is left to do, such as "start it from its tile" or "it switches once the game is
    closed".
  • The console can do it on its own. With the PC switched off, each console's own page downloads,
    installs or unpacks and records the update itself, and the PC's Queue shows that work too once the
    PC is back.

New in the catalogue

  • Playden (PS5): a Steam launcher - sign in, download your Windows games and play them through
    Wine, each with its own tile. Alpha software.
  • OmniPad PS5 (PS5): USB and 2.4 GHz controllers (Xbox, DualShock 4, Switch Pro, 8BitDo and
    others) as players 2 to 4.
  • XCloud4 (PS4): Xbox Cloud Gaming with the DualShock 4 (needs a Game Pass plan with cloud gaming).
  • VCFG (PS4): a GoldHEN plugin that shows verified 30 fps games at 60. Experimental.
  • HENkaku (PS4): PlayStation Vita games on the PS4. Its first start needs the Vita's system files,
    which you put in /data/HENkaku/install yourself - the app never downloads console firmware.

Fixed

  • Every window agrees. A tile's version is the one the console runs. A copy the PC holds is shown
    as "This PC has ... - not on the PS5 yet" instead of being taken for what is installed, and a
    download is never shown as an installation.
  • Updates no longer come back after a power cycle. What a console is given is kept by its exact
    bytes, so a restart never puts the bundled copy back over a newer one, and an update that was done
    is not offered again.
  • Refreshing works the first time, on the side that changed and on the other side alike, and the
    Queue follows straight away instead of after a few refreshes.
  • The PS5 Linux loader and PS4Mount 0.7.0 are accepted again: both projects had changed the text
    the app used to recognise their files.
  • The PS4's home-screen icon starts the shop that is on your PS4, so it can no longer bring back an
    older version of the app or its page. If the shop's file is not on the console yet, the icon
    tells you to send PKG-MUTANT-SHOP-PS4.elf once from a PC or a phone.
  • PS5SX2's helper, XPSemu's helper and PS5X360's optional extra are fetched correctly, and a release
    rebuilt at the same version number is recognised as a different build.

Notes

  • If you use the app on more than one PC, update every PC to 3.99.5. An older PC can still send
    to a 3.99.5 console, and what it sends survives a restart, but the console cannot name its
    version until a 3.99.5 PC has seen it.

Tested on

  • PS5 13.60 and PS4 13.52, with a PC running the app and with each console on its own.
  • The Payloads & Homebrews drawer, its tiles and the Queue on a PC, on each console's own page and on
    a phone, in all twenty-five languages.

Download

PKG-MUTANT-SHOP.exe Windows companion
PKG-MUTANT-SHOP.elf PS5 — firmware up to 13.60, load from Payload Manager
PKG-MUTANT-SHOP-PS4.elf PS4 — FW 13.52, load through GoldHEN
PKG-MUTANT-SHOP-3.99.5.zip all three, with checksums

Update the Windows app first, then load the new .elf on your consoles — an older Windows app
loads its own, older PS4 build back whenever the PS4's shop restarts.

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