github X2CommunityCore/xcom2-launcher v1.4.0-beta
Release v1.4.0 (beta)

latest releases: v1.6.0, v1.6.0-beta, v1.5.1...
pre-release5 years ago

Download: XCOM2_AlternativeModLauncher_1.4.0-beta.zip

Preface

Release v1.4.0 introduces support for XCOM Chimera Squad (see Getting started) and includes new features, many usability improvements and also lots of bug fixes. See the changelog for details.

As this is a BETA release, expect some bugs -> view related issues
Consider waiting for the final release to get a more polished experience.

Refer to the installation instructions about how to install AML.

  • Check out the Wiki for some useful tips. It is a work in progress, so consider checking for content updates from time to time.
  • For questions or suggestions you are welcome to join our Discord channel.
  • Infos on how to report bug here.

Changelog

  • Main features

    • Added support for XCOM Chimera Squad.
    • New Mod Dependencies overview panel that shows dependent and required mods for the current selection. #56.
    • Mod state filtering allows you to easily filter mods by current state (duplicate, new, conflict etc.).
    • Duplicate mod ID handling allows you to have multiple mods with the same mod identifier installed at the same time. #101.
  • Usability

    • New mod list column "Source" (not visible by default). See Working with the mod list. #182.
    • Added options to "Enable" and "Disable" selected mods using the right click context menu.
    • Available quick toggle arguments drop-down menu can now be configured from settings dialog.
    • After refreshing the mod list, the last mod selection is now restored.
    • Remember last selection for "Enable grouping".
    • Remember last selection for "Show state filters".
    • Option to choose between using a translucent (better visibility of colored rows) or an opaque selection color for mod list items.
    • Improved visibility of the "splitter" between mod-list and mod-details that allows to resize the panel.
    • Preserve mod list category grouping and selection after opening/closing the category manager.
    • Fixed AML not properly saving the expanded/collapsed state for categories.
    • Display message when mod list is empty, suggesting to check the mod folder configuration.
    • Changed some default mod list column settings (size and visibility).
  • Misc improvements

    • Mod conflicts detection - Fixed some false positives. One common example is the X2Action_MoveClimbWall override. #102. (credits to @robojumper)
    • Mod conflicts detection - Fixed some false negatives. #148. (credits to @robojumper)
    • Improved Steam Workshop default mod folder detection. #39.
    • Improved mod update processing to be more reliable and faster.
    • Improved very slow processing when (un-)checking many mods at once.
    • Moving a mod to a collapsed category will no longer expand all categories. #176.
    • After a mod download is completed, only refresh the respective mod instead of the whole mod list.
  • Fixes and technical changes

    • Fixed "About" menu spawning on the wrong screen. #164.
    • When deleting multiple selected mods, the mod info panel wasn't cleared properly afterwards. #180.
    • Fixed category sort order inconsistencies. #177.
    • Fixed potential crash when launching the game while mod updates are still running. #159.
    • File->Search for new mods did not work properly. #172.
    • The Use workshop tags option was displayed when a workshop id was available, but did nothing when a mod was located in a custom mod folder. #168.
    • Implemented semantic versioning. #145.
    • Updated Steamworks.NET.dll from v12.0 to v13.0. Updated steam_api64.dll from v4.28.51.7 to v5.25.65.21.
    • Fixed DirectoryNotFoundException when importing mods. #185.
    • Fixed issue detecting path to game directory when longer than 100 chars. #186.
    • Fixed possible ArgumentException when selecting mod while change-log tab is visible. #187.

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