github WinterSnowfall/d7vk v0.11
Version 0.11

latest releases: v1.0, v0.6, v0.5...
pre-releaseone month ago

The humble beginnings of properly mapping d3d7 (and as little of ddraw7 as possible) onto dxvk's (d3d9) fixed function backend.

Known issues:

  • intros and video content playback on rendered surfaces in general does not work
  • overcast projected shadows / shadow maps in some games
  • yet unexplained vertex explosions in a few games, such as Sacrifice and Dungeon Siege
  • various missing/swapped textures in some UE(1) titles due to currently incomplete nested mip map support
  • missing cube map support

Unreal Engine (1) games are generally well behaved, outside of minor issues, with a few performance dips here and there.

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