The humble beginnings of properly mapping d3d7 (and as little of ddraw7 as possible) onto dxvk's (d3d9) fixed function backend.
Known issues:
- intros and video content playback on rendered surfaces in general does not work
- overcast projected shadows / shadow maps in some games
- yet unexplained vertex explosions in a few games, such as Sacrifice and Dungeon Siege
- various missing/swapped textures in some UE(1) titles due to currently incomplete nested mip map support
- missing cube map support
Unreal Engine (1) games are generally well behaved, outside of minor issues, with a few performance dips here and there.