github WinNative-Emu/WinNative v0.3.1-beta

9 hours ago

(Hotfix):

Bug Fixes

  • Container Installation: Resolved issues that prevented container install components from working correctly which was for Gecko/Components Installer.
  • Mouse Input: Fixed a tracking bug tied to 60Hz refresh rates.
  • Steam Glitches: Fixed an issue causing Steam download errors and resolved glitches within the Steam Library interface.
  • Save Imports: Fixed a bug where importing save files via .zip archives would fail.
  • Background Visuals: Resolved an issue where the background blur effect was not rendering properly.
  • UI Resizing: Fixed dynamic resizing behaviors for the Xserver menu and the Container UI.
  • Setup Wizard: Corrected display sizing issues encountered during the initial setup wizard.
  • Performance Logging: Stopped the system from writing a CSV log file on every single boot; this is now correctly gated and only runs when performance logging is enabled.
  • CPU Issue was due to Blur image was re-rendered for every frame up to 120 FPS while sitting idle in Library.

System Tweaks & Adjustments

  • Engine & Wrapper Updates: Pushed automatic updates for Mono and Gecko, updated the GameNative wrapper, and bumped the Ajay Prefix to the 1.8 hotfix.
  • Hardware Accuracy: Improved CPU accuracy and reporting metrics.
  • Steam Sync & Chat: Adjusted Steam Cloud Save syncing and added an optional toggle for Steam Chat.
  • Library Stability: Hardened the library components list and added a manual refresh button for better reliability.
  • Environment Variables: Added Shader Model 6.9 and Wine Fast Yield as easily selectable options in the variables list.
  • Application Logs: Enabled support for multiple application log saves.
  • Locales & Language: Expanded localization with new locales and added support for store game language selection, 8 more Locales!. ( Shout-out to @TWCM for PR 580! )

Contributors

New Contributors

Full Changelog: v0.3.0-beta...v0.3.1-beta

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