github Williem3/CheekyFoveatedDLSS v0.6.3-sim-qvfr-support
Cheeky Foveated DLSS v0.6.3-sim-qvfr-support (Sim-QVFR support)

pre-release4 hours ago

Cheeky Foveated DLSS v0.6.3 + Sim-QVFR support (unofficial fork build)

This is Cheeky Foveated DLSS v0.6.3 with the fixes Sim-QVFR's Quad View Foveated Rendering needs, for Assetto Corsa EVO and Assetto Corsa Competizione. It includes everything in v0.6.3-ace.2, plus the fixes below. Everything else is unchanged from v0.6.3.

Proposed upstream as ClarkCheekyKent/CheekyFoveatedDLSS#76 (the ace.2 fixes) and #78 (the rest).

What's fixed

From ace.2:

  • Outer views shrunk inside their area ("picture in picture") in quad views. D3D12 games that run several differently sized DLSS features through one shared settings bag (Assetto Corsa EVO) now get each feature's own output size.

New in this build:

  • Assetto Corsa Competizione (and other D3D11 games that compose their own quad views): Cheeky now recognises their four DLSS views and gives each its periphery or centre role, so the cheaper periphery and the centre settings apply. Before, only D3D12 games got this.
  • OpenVR games through OpenComposite no longer crash at start. Cheeky's OpenVR gaze probe asked OpenComposite for a compositor version it doesn't implement (IVRCompositor_029), which OpenComposite treats as a fatal error. Cheeky now skips that probe on OpenComposite.
  • Better diagnostics: when Cheeky turns down its periphery pass for a D3D11 view, its log now says why.

Ordinary D3D11 and D3D12 games aren't affected by these changes.

Download

CheekyFoveatedDLSS-0.6.3-Standalone-sim-qvfr-support.zip, below under Assets. For use with Sim-QVFR, follow its README (Foveated DLSS section). You still need the official v0.6.3 release for Cheeky's OpenXR installer, CheekyOpenXRSetup.exe.

For Assetto Corsa Competizione:

  • ACC's own DLSS (2.2.15) is too old for the periphery pass. Replace its nvngx_dlss.dll with DLSS 310 or newer.
  • DLSS-NR needs NVIDIA's nvngx_dlssnr.dll next to CheekyFoveatedDLSSRuntime.dll.
  • Frame generation isn't supported in ACC yet.

NVIDIA's runtimes aren't included (as with every Cheeky release).

GNU GPL v3, as Cheeky Foveated DLSS. Source: the d3d11-app-quad-views branch at the tagged commit.

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