github Wieku/danser-go 0.6.3

latest releases: 0.11.0, 0.10.2, 0.10.1...
3 years ago

UI:

  • Added options to reposition play UI components
  • Scoreboard:
    • Added an option to have scoreboard on the right (like the 2nd team in osu! multiplayer)
    • Always show danser's logo on scoreboard if danser (not matter the name) is playing
  • Aim Error Display:
    • Added an option to cap misses to 1.2x radius
    • Added an option to show angle-normalized errors (similar to osu! lazer)
    • Fixed some skins having broken hitcircle
    • Changed square points to +/x
  • Hit Error Display:
    • Added an option to hide positional misses
  • Disabled positional misses for Relax plays
  • Added an option to show pp components in PP Display
  • Replaced Exo 2 font with Quicksand

Scoring/Replays:

  • Allow decimal time in replay files
  • Added Gameplay.UseLazerPP to use pp calculator from lazer as of 2021-09-25. Implemented PRs are listed during ruleset creation.

Backgrounds/Storyboards:

Audio:

  • Fixed timing point based beat not being correct in specific scenarios
  • Added support for nightcore sounds

Cursordance:

  • danser can stream a lot higher (up to 30k BPM 4/4) instead of 600BPM 4/4
  • Fixed cube, triangle and square spinner movers crashing danser on gimmick maps like Scattered Faith
  • Autoplay icon is now visible in replay mode

Skinning:

  • Set animation framerate to 60 if skin.ini misses it
  • Added DefaultSkinFollowpointBehavior skin.ini option that allows followpoints to resemble osu! Stable's Default skin.
  • Added Skin.FallbackSkin setting. If Skin.CurrentSkin is properly loaded, it tries to retrieve missing textures from fallback skin first (for example osu! Stable's Default skin template for -GN's skin). If main skin fails to load it tries to fully load fallback skin instead.

Discord Rich Presence:

  • Time Left should be more accurate now

And probably something I forgot about.

Don't miss a new danser-go release

NewReleases is sending notifications on new releases.