github Wieku/danser-go 0.12.0

one hour ago

BIGGEST CHANGES: SDL3, Headless Rendering and SR/PP Updates

General

  • Switched GLFW to SDL3, which allows HEADLESS RENDERING on Linux! Recording and screenshot mode no longer need a running desktop/display server (see #81)
  • Updated SR/PP algorithms to the 2026 Q3 rework.
  • Updated to Go 1.26 and refreshed dependencies
  • Fixed crashes on AMD Vega GPUs caused by their OpenGL driver (via @timelessnesses )
  • Changed linux target to ubuntu 24.04

Danser

Recording

  • Fixed slider ticks not rendering in screenshot mode
  • Adjusted audio/gameplay synchronization in recordings by 50 ms
  • Removed 13 as a preset for Software AV1

Audio

  • Updated BASS FX, fixing jittery HT/DT playback in watch/play modes
  • Fixed spinner bonus sounds ignoring timing point volume

Mods

  • Fixed LZ mod freezing danser on single-object maps
  • Added Hidden's Only fade approach circles option
  • Updated lazer mod compatibility checks. DA + EZ/HR combinations are still allowed though
  • Relax and Autopilot can now fail in lazer mode
  • Updated lazer's Sudden Death and Perfect handling
  • Added Sudden Death's Fail on slider tail option for lazer mode
  • Fixed SpunOut mod not working with lazer plays
  • Fixed circles reappearing after being hit with Traceable mod
  • Added sanity limits for custom speed mod rates

Cursordance

  • Added CursorDance.Resolve2BAfterTAG option to evaluate 2B only after objects were distributed to cursors
  • Improved 2B handling
  • Fixed danser's autoplay missing on slowed down maps
  • Fixed danser's autoplay missing circles/slider heads if they overlap with a spinner's start time
  • Fixed spinner dance being too slow with HT

Objects and Skins

  • Added Objects.HitAnimations switch. Disabling it makes hit circles, slider heads and slider tails fade out in 60 ms instead of playing the full hit animation, like osu!lazer
  • Added Objects.Sliders.DrawReverseArrows switch to disable just the reverse arrows. Objects.Sliders.DrawEndCircles won't disable reverse arrows anymore
  • Fixed beatmap combo colors breaking when other colors were defined
  • Added support for beatmap-defined slider and input overlay colors when Skin.UseBeatmapColors is enabled

HUD

  • Added Reading PP to the PP component display when using the newest calculator
  • Added Team mode to Gameplay.ScoreBoard.Mode (via: @Zeefoe )
  • Added mapId and setId to custom statistics templates (via @sbrstrkkdwmdr )
  • Added Gameplay.AimErrorMeter.UseFallbackSkin option to use the fallback skin for aim error if the selected skin is an "instafade" one

Gameplay

  • Added Gameplay.AlwaysSkipIntro option to always skip the map's beginning regardless of flag/launcher selection.

Scoring (General)

This release includes both the 2025 Q4 and 2026 Q3 SR/PP updates. The newest calculator includes Reading, reworked aim/speed calculations and updated miss penalties. 2025 Q4 was not tested thoroughly though, so use at your own risk

  • latest now selects the 2026 Q3 rework. If you already had latest selected, it will automatically use the new calculator
  • The previous default remains available as 250306 (json) and 2025 Q1 update (GUI)
  • The 2025 Q4 update is available as 251020 (json) and 2025 Q4 update (GUI)
  • Replays now only fail AFTER they run out of frames

Scoring (Lazer)

  • Updated score mod multipliers, including custom mod settings. Older replays retain the appropriate multiplier version
  • Aligned hit windows with osu!lazer

Beatmaps

And probably something I forgot about.


Known issue: there are still some judgement discrepancies that I'm looking into.


Happy dansing!

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