github Wemino/VorpalFix 4.2.0
VorpalFix 4.2.0

3 hours ago
  • Added FixSystemWideGamma to apply the brightness settings to the game's image with a shader instead of changing the system's display calibration.
  • Added SSAAScale to support SSAA, which also smooths the edges of alpha-tested textures such as foliage and grates that MSAA can't reach.
  • Added FixUnlitModels to prevent models from being rendered completely black in places where the map has no lighting data, such as the Demon Dice pickup in "Fungiferous Flora".
  • Added FixCharacterShading to prevent Alice and the enemies from losing their shading whenever a dynamic light is visible on screen, such as at the start of "Pool of Tears".
  • Added FixFogBanding to remove a line across fog volumes that followed the camera, such as on the lava in "Labyrinthine Revenge".
  • Added FixTextureDownscaling to keep the full resolution of textures whose size isn't a power of two, making the menu borders and the main title picture sharper.
  • Improved EnableControllerIcons to switch between the controller and keyboard/mouse menus depending on the device used last, and when a controller is connected or disconnected.
  • Improved EnhancedLOD to also render curved surfaces such as arches and pillars with more detail.
  • Fixed the console and mouse cursor being drawn under the menu borders.
  • Added the missing .lip files for several Cheshire Cat lines.
  • Fixed sounds and effects that didn't play because of misspelled file names in some models.
  • Fixed rendering issues on the transparent edges of some hedges.
  • Added various optimizations and bug fixes.

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