- Added
FixSystemWideGammato apply the brightness settings to the game's image with a shader instead of changing the system's display calibration. - Added
SSAAScaleto support SSAA, which also smooths the edges of alpha-tested textures such as foliage and grates that MSAA can't reach. - Added
FixUnlitModelsto prevent models from being rendered completely black in places where the map has no lighting data, such as the Demon Dice pickup in "Fungiferous Flora". - Added
FixCharacterShadingto prevent Alice and the enemies from losing their shading whenever a dynamic light is visible on screen, such as at the start of "Pool of Tears". - Added
FixFogBandingto remove a line across fog volumes that followed the camera, such as on the lava in "Labyrinthine Revenge". - Added
FixTextureDownscalingto keep the full resolution of textures whose size isn't a power of two, making the menu borders and the main title picture sharper. - Improved
EnableControllerIconsto switch between the controller and keyboard/mouse menus depending on the device used last, and when a controller is connected or disconnected. - Improved
EnhancedLODto also render curved surfaces such as arches and pillars with more detail. - Fixed the console and mouse cursor being drawn under the menu borders.
- Added the missing .lip files for several Cheshire Cat lines.
- Fixed sounds and effects that didn't play because of misspelled file names in some models.
- Fixed rendering issues on the transparent edges of some hedges.
- Added various optimizations and bug fixes.