- Added
SavePersistentWorldState: Saves the persistent world state (blood stains, bullet holes, debris, shell casings...) in a separate file next to each save and restores it when the save is loaded. - Added
FixTranslucentRendering: Fixes decals showing through smoke, and decals and smoke behind a lit glass looking too bright. - Updated
HUDCustomScalingFactor: Updated to be more accurate and to also scale the drop shadow offset of the HUD texts. - Updated
HighFPSFixes: Added more minor high FPS fixes. - Updated
SDLGamepadSupport: Add a button-mapping sub-menus to the Controller settings. - Updated
ConsoleEnabled: Update the console to be easier to use and add more debug features. - Many more fixes and optimizations.