github Wael3rd/SF6_Tools v2.5
SF6 Training Tools v2.5

18 days ago

What's New

Architecture Refactoring

  • GameState module: centralized per-frame game state snapshot (p1/p2, act_st, engines, pause checks) — all scripts now use GS.* instead of scattered SDK lookups
  • UIKit module: unified styled headers, buttons, color constants and ARGB→ABGR conversion across all training scripts
  • ComboTrials on_frame decomposition: the 1519-line monolithic on_frame has been broken into 15 named functions with a 121-line orchestrator
  • SharedHooks cleanup: removed write-only profiler globals, unused cached state

Performance & Stability

  • Hoisted dozens of hot-path helpers across all scripts to eliminate per-frame closure allocations
  • Replaced anonymous pcall(function()...end) patterns with direct pcall(func, args) calls
  • Centralized JSON/web-bridge I/O into reusable named functions
  • All json.load_file calls replaced with _G.safe_load_json (error-safe with registry)

Code Quality

  • Translated all French comments to English across 13 scripts (~237 comments)
  • Purged ~150 lines of dead code: unused variables, write-only state, uncalled functions, commented-out blocks
  • Added pre-commit hook for Lua syntax validation (luaparser)
  • Removed ~400 lines of dead code in prior cleanup pass

UI Polish

  • Neon borders now rendered via ImGui (removed D2D dependency for borders)
  • Consistent button colors and header styling via UIKit theme system

Installation

Extract the zip into your Street Fighter 6 game directory.

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