🚀 Ultra Vehicle Card v3.0.0 – The Final Lap
This is it. The big 3.0.0 release. A culmination of way too many betas, at least four existential crises, and more coffee than I care to admit.
Every corner of the card has been touched. Some of it intentionally. Some of it... just happened.
Anyway, it’s all bundled into this final major release of Ultra Vehicle Card.
✨ New Features & Improvements
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🖼️ Brand New Image Tab
Manage action images, add conditional images, and enjoy a migration path that maybe works 70% of the time — that’s practically guaranteed in dev terms. -
🧠 Full Card Logic Control
You can now conditionally show or hide the entire card.
Yes, the whole thing. Poof. Gone. Controlled by logic. -
🎨 Gradient Builder Redesign
Because the old one was held together with duct tape and guilt. This one actually makes sense. -
📌 Section Break Text
Section breaks now support text. So you can label your chaos like a pro. -
🪄 New Format Buttons for Text Sizing
Easily standardize your font sizes instead of playing “guess the pixel count.” -
🎯 Single / Double / Hold Actions
Icons now support multiple interaction types — single click, double click, and hold — because why settle for one way to break something? -
📍 Map View
If your main image entity is a tracker, we’ll now show a map instead of your PNG obsession. Location-aware dashboards, anyone? -
📝 Custom Naming for Rows
Name your Info Rows, Progress Bars, and Icon Rows like a civilized human.
“Icon Row 7” is so beta-era. -
⚙️ Template Mode in Customize Tab
For all of you writing templating logic in your sleep — it’s now easier and more powerful. -
🧬 Dynamic Color & Icon Template Modes
Icons and Info Icons can now be styled dynamically via templates. Yes, even more ways to make your dashboard overly clever. -
🌐 100%ish Translated + Community Translation Support
All strings should be translatable now, and we’ve added support for PR-based translation files viasrc
.
I am now officially out of excuses. -
💡 Icon Animations & Interactions
Improved support for icon animations (active/inactive), and fixes to interaction logic — especially on mobile where everything loves to break more. -
✨ UI Enhancements Everywhere
- Fixed spacing, sizing, console errors, icon alignment, tab icon views, random highlights, etc.
- Basically, I clicked every button and fixed whatever looked gross.
- Also added magical pixie dust. You’re welcome.
🐛 Fixes (AKA What Did I Break This Time?)
- Fixed: Image errors in console
- Fixed: Info Row IDs duplicating
- Fixed: Toggle logic in show/hide conditions
- Fixed: Section titles not behaving
- Fixed: Icon tabs not showing on mobile
- Fixed: Section breaks not responding to width changes
- Fixed: Template mode not respecting percentage types
- Fixed: Interaction configs defaulting incorrectly
- Fixed: Console having a meltdown when it saw certain image configs
- Fixed: Me. I fixed myself. Emotionally. Maybe.
🧃 Final Thoughts
Ultra Vehicle Card has officially reached the end of its road.
This is the last major update — the final pit stop before we close the garage.
It’s been wild. Thank you to everyone who tested, submitted bugs, sent tips (or forgot to 😢), and helped make this weird little card what it became.
🔮 But Wait…
You didn’t think this was the end... did you?
Ultra Card is coming.
New name. New core. Same chaotic energy.
Stay tuned. 👀