github Vortyne/pureRGB v2.7.1
PureRGB - v2.7.1

6 hours ago

See https://github.com/Vortyne/pureRGB/blob/master/FEATURES.md for the full features documentation.

----SETUP INSTRUCTIONS START----

STEP 1: Scroll to the bottom of this page and download the .bps patch file for the version you want from the file list below.

STEP 2: Get the original unpatched game ROM as a file in .gbc or .gb format, international english, Red Version or Blue Version depending on the version you want to play. Search it up online or ask your friends how to get it. You can dump an official cart for example, but there are other ways as well! If you want to play PureGreen, get the original Blue Version ROM file.

STEP 3: Use an online patcher or the software Floating IPS to patch the original game. Basically, you are applying the .bps patch file to the original game's .gb or .gbc file.

STEP 4: Open the resultant .gbc or .gb file with software that can run .gbc or .gb files to play the game.

Always use these patch files on the original game's .gbc or .gb file. Don't try to use any on a game that's already been patched, or a previous version of PureRGB. It won't work.

----SETUP INSTRUCTIONS END----

πŸ”΄πŸ”΄πŸ”΄πŸ”΄DONT USE PKHEX ON YOUR SAVE FILE UNLESS YOU WANT EVENTS TO BREAKπŸ”΄πŸ”΄πŸ”΄πŸ”΄

2.7.1 Patch Notes

New Features:

==QUALITY OF LIFE==

  • Can turn on a new option in the 5th options page that will make music resume where it was before a battle after the battle finishes instead of restarting the music completely. Good for when you're encountering a lot of wild pokemon or battling a lot of trainers in a row. You won't have to keep hearing the start of the song only.

==VISUALS==

  • Viridian school house b1f was made larger by 1 block on the south side to make it more obvious there is a hallway you can go down.

==AUDIO CHANGES==

  • Can turn on a new option in the 5th options page that will make music resume where it was before a battle after the battle finishes instead of restarting the music completely. Good for when you're encountering a lot of wild pokemon or battling a lot of trainers in a row. You won't have to keep hearing the start of the song only.
  • Remove the parts of the "hint music" in the secret lab that could confuse the player on what to do and instead just repeat the basic loop.

==MINOR TWEAKS==

  • Rival's Venusaur gets Siphon Snag instead of Flash in the final battle.
  • Safari ball has Great ball's ball factor 1 now, causing it to be better at catching full health pokemon. Should help in the safari zone's classic mode.
  • In Safari Zone CLASSIC mode, encounter rate will be the original encounter rate of 30 in all areas of the safari zone, in case you want to catch pokemon this way it makes things easier for the player to have the original encounter rate instead of a lower one. Encounter rates will stay lower in the other modes.

BUGFIXES

Fixes for Bugs I caused:

  • BUG: With OG sprites, the poke ball poof can look a bit weird. FIX: Show a definitely blank tile instead of a "sometimes not blank but usually blank" tile.
  • BUG: When fighting IRRADIATED in the pokemon tower basement, when it or your pokemon are poisoned by radiation, the HUD doesn't update immediately. FIX: Draw HUD and HP bars after each pokemon gets poisoned.
  • BUG: SGB Mode isn't working on original hardware. FIX: Add back the full-length delay when doing boot SGB commands, as it appears to be necessary.
  • BUG: When viewing pokedex entries without opening the pokedex itself first (like when the guy shows you snorlax's entry on the SS Anne, Fuchsia Zoo, or picking your starter) metric units will be messed up visually. FIX: Load the metric tiles correctly in this circumstance
  • BUG: After evolving a pokemon via rare candy or a stone tiles will be messed up in a map that has replaced tiles like cerulean ball designer's house. FIX: Load extra tiles in this situation correctly
  • BUG: After losing to the karate master in the fighting dojo, the wrong script can be triggered on re-entering the building. FIX: Trigger the after battle script when losing to him as expected.
  • BUG: When save transferring, if you have saved mr fuji before transferring, the rocket on the first floor of the pokemon tower is still there. FIX: remove him when loading the map always if you've saved mr fuji.
  • BUG: If you encounter a pokemon in the power plant exactly on the switch tiles, after coming back from battle, the switch is triggered before it fades in from white, causing the player to not be able to read the text and have to proceed through it before the code fades in. FIX: Fade in when in this scenario.

Downloads below

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