github Vita3K/Vita3K-Android v10
Vita3K Android Release 10

latest releases: v12, v11
10 months ago

Android v10 Changelog (non exhaustive list):

  • Fix crash on Android 14 (thanks to Kazuki/Adrien for their help)
  • Graphical fixes for double buffer (fix the rendering in Terraria)
  • Fix some io-related Android specific crashes
  • Implement asynchronous shader compilation: reduces significantly stutter caused by shader compilation (at the cost of temporary graphical glitches) and speed up by 2x-3x shader compilation time
  • Shader performance improvements
  • Fix some performance regressions from v9

PC rebase:

  • Use guest pointer for the gxm alloc space, allows FIFA to go ingame with native buffer / page table (Macdu)
  • gxm and renderer refractoring (bookmist)
  • Improce codec/renderer YUV support, fixes the FMV in Ys origin (Macdu)
  • Plenty of shader fixes: Fix graphical issues in 2D ubisoft games (child of light, Rayman) (Macdu)
  • Fix kernel thread end callback, allows Tearaway to go ingame (Macdu)
  • Page align the stack top, allows spiderman to go ingame (Macdu)
  • Decrease the rendertarget size, allows Killzone to go ingame (Macdu)
  • Update Indonesia/Malaysia translation (Croden, kitakata, darkhash)
  • Update Japanese translation (nishinji)
  • Plenty of other shader fixes: Fix GPU crash in Spiderman and Exist archive (Macdu)
  • Rewrite TransferCopy: performance improvements and fix graphics in Spiderman (Macdu)
  • Fix a gxm softlock, allow Unit 13 to go ingame (Macdu)
  • Happy new year! (ExtremeExploit)

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