Version 1.8.0-U Patch Notes!
Client Side
-
Core X from boss fights now reflect the item received before or after the fight, based loosely on the Metroid Fusion colorations. This especially helps with Arachnus item
-
There is now a countdown when a server locks, giving all players time to prepare for the action
-
Power Bomb color changes based on enemy or ally. It will always be yellow if it is yours or an ally's
-
Sensitivity Mode will make it easier to see through Power Bomb explosions by greatly reducing its opacity, and removes the flash bang
-
Save Stations now save instantly while connected to a server, regardless of mode
-
Spectators gain more information during a match, such as the name of SA-X players and a constant view of their health
-
Ice Beam location is much clearer now by making it an Unknown Item that cannot be collected by Fusion players. Same rules apply for Gravity Suit as an SA-X
-
Power Bomb cooldown is shorter when you do not have normal Bombs and are not in combat
-
(Experimental feature)Escape route for Queen has been made faster for SA-X mode by removing most crystals, with an additional exit underneath Queen chamber. As consequence, SA-X players can enter Queen after hatchling is retrieved
-
The Metroid counter now shows the amount left until Area 6 is unlocked, which will then show Global/Local Metroids after it is unlocked
-
Results screen is more accurate, but still unfinished
Server Side
-
Server is more compact and has additional information
-
Default Sleep Margin is changed to make the Doomsday timer more accurate
-
Server has two different pages for changing settings