Steam Audio SDK 4.5.3
- Fix
iplSceneSaveOBJ
to save the .mtl file when exporting anIPL_SCENETYPE_EMBREE
scene. - Fix
iplSceneSaveOBJ
to also export instanced meshes when exporting anIPL_SCENETYPE_DEFAULT
scene. - Fix crash in
iplSimulatorRunPathing
when changing scenes. (#303) - Update API docs for custom ray tracer callbacks. (#319)
- Fix Embree build settings to allow instanced meshes to work again. (#322)
- Fix crash when
IPLReflectionEffect
andIPLSimulator
are created with different number of channels. (#324) - Merge the following pull requests:
- Fix typo in command in build-instructions.rst (#304)
- Fix broken link to build instructions in README.md (#310)
- Set volume in getting-started.rst example (#309)
- Use
IPLuint8
instead ofuint8_t
in phonon.h (#315) uint32_t
->IPLuint32
in phonon_version.h to avoid dependency on stdint.h (#325)- Add support for AVX on Linux (#327)
- Fix get_dependencies.py failing to build flatbuffers on macOS (#332)
- Fix incorrect validation (#333)
Steam Audio Unity Plugin 4.5.3
- Add
SteamAudioManager.NotifyAudioListenerChangedTo(Transform transform)
to notify Steam Audio that the listener has changed to a specific GameObject. (#323) - Merge the following pull requests:
- fix enterplaymodeoptions interpretation that would consider that the overrides are ticked in the editor, while it is not the case (#321)
Steam Audio Unreal Engine Plugin 4.5.3
- Fix crash when simulating pathing. (#265)
- Fix missing include in
SteamAudioGeometryComponent.cpp
. (#316)
Steam Audio FMOD Studio Plugin 4.5.3
No changes.