github ValveSoftware/steam-audio v4.5.0
v4.5.0 Release

latest releases: v4.5.3, v4.5.2, v4.5.1...
6 months ago

Steam Audio SDK 4.5.0

  • Add support for iOS. Steam Audio now supports iOS devices (including both iPhone and iPad) using 64-bit ARM processors and running iOS 11.0 or later.
  • Add a "validation" mode to the API. When the flags field has the IPL_CONTEXTFLAGS_VALIDATION flag set when creating an IPLContext, all API functions will perform several additional checks and report errors. This incurs a potentially significant performance penalty, and should only be used to diagnose hard-to-reproduce issues.
  • Fix crash when trying to bake pathing data in a probe batch that does not contain any probes.
  • Fix issue in path simulation where the path visualization callback would not be called if path validation is disabled.

Steam Audio Unity Plugin 4.5.0

  • Add support for iOS.
  • Add support for API validation mode.
  • Fix issue where Unity gets stuck in an infinite C# recompile loop if Steam Audio is imported alongside another plugin that modifies scripting defines. (#282)
  • Fix the Baker so it looks for SteamAudioStaticMesh not only at the root of a scene. (#278)
  • Fix the GetVertices method for a terrain. (#279)
  • Allow Steam Audio to load but not run on unsupported platform or when STEAMAUDIO_ENABLED define symbol is not present. (#280)
  • SteamAudioSource optimized to take the SteamAudioSettings singleton only once. (#284)
  • Performance optimizations concerning calling mCurrentScene.Commit(); in LateUpdate (#281)

Steam Audio Unreal Engine Plugin 4.5.0

  • Add support for iOS.
  • Add support for API validation mode.

Steam Audio FMOD Studio Plugin 4.5.0

  • Add support for iOS.

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