Steam Audio SDK 4.4.0
- Update the definition of the
pathRange
parameter ofIPLPathBakeSettings
to now mean the maximum length that a path can have for it to be included in the baked data. - Optimize the path effect significantly for the case where we want to immediately spatialize the output.
- Fix a potential crash when creating an
IPLSimulator
with only theIPL_SIMULATIONFLAGS_PATHING
flag. - Fix a potential crash when simulating pathing with multiple probe batches.
- Fix a bug where
iplSourceGetOutputs
did not set thenumChannels
ornumSamples
values unless a simulation completed successfully at least once. - Fix a potential bug when finding valid probes around a source or listener.
- Fix unnecessary memory allocations when simulating pathing.
Steam Audio Unity Plugin 4.4.0
- Fix issue where calling
Stop()
and thenPlay()
on an FMOD Event Emitter component caused Steam Audio Source to not correctly set parameters. - Update to use new parameters added in Steam Audio FMOD Studio plugin v4.4.0.
- Update build scripts to add support for Visual Studio 2022.
Steam Audio Unreal Engine Plugin 4.4.0
- Update to use new parameters added in Steam Audio FMOD Studio plugin v4.4.0.
- Update build scripts to add support for Visual Studio 2022.
Steam Audio FMOD Studio Plugin 4.4.0
- Add a new parameter to the spatializer effect for passing
IPLSource
objects via integer-valued handles instead of pointers. The old, pointer-valued parameter is now deprecated. (#244) - Fix issue where no audio is heard in the FMOD Studio editor if Apply HRTF to Direct is enabled. (#260)
- Update build scripts to add support for Visual Studio 2022.