github ValveSoftware/steam-audio v4.4.0
v4.4.0 Release

latest releases: v4.5.3, v4.5.2, v4.5.1...
13 months ago

Steam Audio SDK 4.4.0

  • Update the definition of the pathRange parameter of IPLPathBakeSettings to now mean the maximum length that a path can have for it to be included in the baked data.
  • Optimize the path effect significantly for the case where we want to immediately spatialize the output.
  • Fix a potential crash when creating an IPLSimulator with only the IPL_SIMULATIONFLAGS_PATHING flag.
  • Fix a potential crash when simulating pathing with multiple probe batches.
  • Fix a bug where iplSourceGetOutputs did not set the numChannels or numSamples values unless a simulation completed successfully at least once.
  • Fix a potential bug when finding valid probes around a source or listener.
  • Fix unnecessary memory allocations when simulating pathing.

Steam Audio Unity Plugin 4.4.0

  • Fix issue where calling Stop() and then Play() on an FMOD Event Emitter component caused Steam Audio Source to not correctly set parameters.
  • Update to use new parameters added in Steam Audio FMOD Studio plugin v4.4.0.
  • Update build scripts to add support for Visual Studio 2022.

Steam Audio Unreal Engine Plugin 4.4.0

  • Update to use new parameters added in Steam Audio FMOD Studio plugin v4.4.0.
  • Update build scripts to add support for Visual Studio 2022.

Steam Audio FMOD Studio Plugin 4.4.0

  • Add a new parameter to the spatializer effect for passing IPLSource objects via integer-valued handles instead of pointers. The old, pointer-valued parameter is now deprecated. (#244)
  • Fix issue where no audio is heard in the FMOD Studio editor if Apply HRTF to Direct is enabled. (#260)
  • Update build scripts to add support for Visual Studio 2022.

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