github ValveSoftware/steam-audio v4.1.2
v4.1.2 Release

latest releases: v4.5.3, v4.5.2, v4.5.1...
23 months ago

Steam Audio SDK 4.1.2

  • Allow hybrid reverb effect to be used with a NULL impulse response, in which case it's equivalent to parametric reverb.
  • Allow the Ambisonics decode effect to be used with a NULL HRTF. (#218)
  • Updated to latest version of libmysofa.
  • Fix crashes when adding/removing static meshes when using Embree. (#221)
  • Fix bug in surface area calculations for the default ray tracer on ARM CPUs.
  • Fix crash when exporting to OBJ when using Embree. (#215)
  • Fix crash when creating a static mesh with certain kinds of degenerate geometry using the default ray tracer. (#216)
  • Fix crash in sample API sample program.

Steam Audio Unity Plugin 4.1.2

  • Updated to use Steam Audio SDK 4.1.2.
  • Updated to use Steam Audio FMOD Studio Plugin 4.1.2.
  • Potential fix for various crashes caused by using SetSpatializerFloat to send a float* from managed code to native code.
  • Fix issue where mixer return effect would sometimes emit silence. (#197) (#223)
  • Fix issue where reverb would not work after calling Reinitialize().
  • If Unity passes a mono output buffer to the spatialize effect, do nothing.
  • Add a menu command to copy FMOD Studio plugins to the correct directory based on the version of FMOD Studio used.

Steam Audio Unreal Engine Plugin 4.1.2

  • Updated to use Steam Audio SDK 4.1.2.
  • Updated to use Steam Audio FMOD Studio Plugin 4.1.2.

Steam Audio FMOD Studio Plugin 4.1.2

  • Updated to use Steam Audio SDK 4.1.2.

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