Steam Audio SDK 4.1.2
- Allow hybrid reverb effect to be used with a NULL impulse response, in which case it's equivalent to parametric reverb.
- Allow the Ambisonics decode effect to be used with a NULL HRTF. (#218)
- Updated to latest version of libmysofa.
- Fix crashes when adding/removing static meshes when using Embree. (#221)
- Fix bug in surface area calculations for the default ray tracer on ARM CPUs.
- Fix crash when exporting to OBJ when using Embree. (#215)
- Fix crash when creating a static mesh with certain kinds of degenerate geometry using the default ray tracer. (#216)
- Fix crash in sample API sample program.
Steam Audio Unity Plugin 4.1.2
- Updated to use Steam Audio SDK 4.1.2.
- Updated to use Steam Audio FMOD Studio Plugin 4.1.2.
- Potential fix for various crashes caused by using SetSpatializerFloat to send a float* from managed code to native code.
- Fix issue where mixer return effect would sometimes emit silence. (#197) (#223)
- Fix issue where reverb would not work after calling Reinitialize().
- If Unity passes a mono output buffer to the spatialize effect, do nothing.
- Add a menu command to copy FMOD Studio plugins to the correct directory based on the version of FMOD Studio used.
Steam Audio Unreal Engine Plugin 4.1.2
- Updated to use Steam Audio SDK 4.1.2.
- Updated to use Steam Audio FMOD Studio Plugin 4.1.2.
Steam Audio FMOD Studio Plugin 4.1.2
- Updated to use Steam Audio SDK 4.1.2.