github ValveSoftware/steam-audio v2.0-beta.7
2.0-beta.7 Release

latest releases: v4.5.3, v4.5.2, v4.5.1...
pre-release6 years ago

This is 2.0-beta.7 release of Steam Audio SDK. Changes from the previous release include:

  • (Unity Integration) The Steam Audio Unity plugins have been migrated to Unity's native audio plugin framework; older versions of the plugin (beta 6 and older) are now deprecated.
  • (Unity Integration) Steam Audio spatializer plugin: Enable Steam Audio spatialization by checking Spatialize on any Audio Source; customize settings using a Steam Audio Source component.
  • (Unity Integration) Steam Audio mixer plugins: apply reverb on a subset of your sounds by attaching a Steam Audio Reverb effect to any Audio Mixer Group.
  • (Unity Integration) Fixed bug where certain values of IR duration led to a crash on startup.
  • (C API, Unity Integration) Fixed audible artifacts with certain kinds of sound clips when using bilinear HRTF interpolation.
  • (C API, Unity Integration) Up to 25% performance boost when using bilinear HRTF interpolation.
  • (C API, Unity Integration) Using iplDumpSceneToObjFile to generate a .obj file from a Scene object now also creates a .mtl file containing material properties.
  • (C API) It is no longer necessary to specify every field in IPLAudioFormat, only the ones relevant to the audio format being described.
  • (C API) It is no longer necessary to create a Scene object to model frequency-dependent air absorption.

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