This is 2.0-beta.4 release of Steam Audio SDK. Changes from the previous release include:
- (Unreal Engine) Steam Audio is now available with Unreal Engine 4, starting with Unreal Engine 4.16 Preview 2.
- (C API) Added callback functions to allow users to use their own HRTF data with Steam Audio.
- (C API) Fixed bug when converting wide-character strings containing non-ASCII characters to UTF-8 on Windows.
- (C API) Linking against the C API static library on Windows should no longer result in warnings about the "/GL" compiler flag.
- (Unity Integration) Detailed baking statistics are provided for Phonon Source, Phonon Listener, and Baked Static Listener Node.
- (Unity Integration) Added an advanced option in Phonon Manager to choose whether or not to search for Audio Listener and Phonon Listener objects every frame.
- (Unity Integration) Added an advanced option in Phonon Manager that provides a centralized place for baking any source, reverb, or static listener in the scene.
- (Unity Integration) Improved support for pre-exporting scenes whose names contain non-ASCII characters.
- (Unity Integration) Improved support for Phonon Source and Baked Static Listener Node unique identifiers with non-ASCII characters.